PUBG Developer Admits Failing Players; Defends Loot Boxes
Over the past year or so, it's become clear that PlayerUnknown’s Battlegrounds has been a huge influence on gaming in general, with its 100-player Battle Royale mechanic leading to games like Fortnite and Call of Duty: Black Ops 4 's Battle Royale modes. With the recent release of PUBG 's mobile version, the title is even managing to keep some semblance of pace with Fortnite , which eventually blasted past it in terms of Twitch presence on a platform formerly dominated by PUBG 's biggest streamers - but they are looking to change that going forw
Just logging in to PlayerUnknown's Battlegrounds every day isn't a simple thing to do for a lot of people. And according to the early discussion, it takes anywhere between 2-8 hours of playing just to earn all of that day's experience. It's rather audacious ask of PUBG C
For the uninitiated, an "asset flip" (a term coined by YouTube personality Jim Sterling) is when a game is made primarily of pre-made assets, as opposed to original artwork or designs. However, some PlayerUnknown's Battlegrounds developers have pushed back against the notion that the game is an asset flip, including PUBG creator Brendan Greene and more recently, PUBG Corp. communications lead Ryan Rigney, who spoke about the issue on Red
However, the facts remain: Fortnite is here, free-to-play, and, unlike its Battle Royale inspiration, doesn’t include any " gambling " for skins. PUBG , on the other hand, features randomized crates earned through regular play, with premium crates unlockable by keys. Those keys need to be purchased with real money, which leaves players unwilling to buy them, which leaves the option of either keeping unopened crates inert in their inventory or selling them on the Steam marketplace. These mechanics foster an elaborate economy, generating a system which fuels continued income to the game. On the other hand, it also creates undue frustration for many of its players, all of whom have already spent money to purchase the game in the first place and feel put off by microtransacti
The latest developer letter on Steam is focused on the game's optimizations as well as its new map Sanhok (formerly known under its code name "Savage"), which will include new vehicles and even an exclusive weapon. Free updates are all well and good, but the studio's communications lead PUBG_Riggles took to Reddit to speak about PUBG 's loot boxes . People don't want them, PUBG has them, and they’ve been a persistent focus for the game’s development while optimization issues, cheaters, and other nasty bits of business have seemingly warranted more attention than they’ve received. This has not gone unnoticed by the game’s massive community, which boasts over 600,000 subscribers to the official subred
Now that the Sanhok Event Pass is available in-game, players are able to measure exactly how much they need to accomplish in order to progress in the Pass. All challenges, as well as other sources of experience, are available to see and draw conclusions from. And the results are quite disappointing, especially for those who don't want to spend the $9.99 Event Pass price up fr
"It's a game-changing item that can impact the outcome of a match - basically, it gives you an extra life in situations where a headshot would otherwise kill you," developers said. "We don't want luck alone to determine who gets items like this, so we're removing it from normal loot spawn tables and limiting it to care packages on
PlayerUnknown's Battlegrounds has launched its very first Event Pass, the 30-day Sanhok Event Pass, and players are already incredibly frustrated. The Pass, which grants rewards to PUBG updates players for leveling up via daily time invested and the completion of challenges, has been shown to demand a level of commitment that can be described as excessive. Further, it may even be impossible to complete without paying for the Premium P
Premium Event Pass buyers don't have it much easier, but their experience cap is much higher and their rewards much more exciting. Players will still have to complete between eight or nine out of ten challenges to reach level
PUBG_Riggles gets to the heart of the matter, even admitting that the constant faucet of new crates and cosmetics releasing while game-breaking bugs remain unattended to is a terrible look. It sounds like PUBG Corp. is indeed building out its development team to tend to these pressing matters, but he also insists that the crates aren’t going anywhere, as they remain central to the continued monetization of the game. While this might not be what many players want to hear, the honesty coming from PUBG Corp. is, at least, somewhat refresh
The Battle Pass system is an extremely popular feature used in games including both Fortnite and Paladins . Each Pass is time-limited, requiring players to complete assorted in-game challenges to level up their Pass and unlock new content. Some content is available to all players, but a majority of the content is locked behind a premium version of the P