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- 19:01, 29 April 2026 IndianaMcCourt talk contribs created page PUBG Is Getting Some MAJOR Balance Changes (Created page with "<br>Rigney explained that the team had to rely on store-bought assets at first, as that was the only way to create the game fast and find what made it fun. It wouldn't make sense, Rigney claims, to start with an art team of 40 people to create assets for a game before the development team even knows if the concept is going to be fun or <br><br> <br>The term "asset flip" refers to when a developer buys generic items available in an engine's storefront, like Unreal or Unit...")