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	<title>Dead By Daylight Chains Of Hate DLC Review - Revision history</title>
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		<title>FranchescaNickel at 18:15, 2 May 2026</title>
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		<updated>2026-05-02T18:15:52Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:15, 2 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the lore &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead by Daylight &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Entity is an &quot;almighty malevolent being&quot; that captures Survivors &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Killers, traps them in Trial Grounds&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and forces them to go through endeavors that allows it to feed on their emotions until it can consume &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire world. These &quot;trials&quot; are what play &lt;/del&gt;out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-game, &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Survivor characters &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tasked &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starting generators around &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arena &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open exits before being sacrificed to the Entity&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In order to do so, Killer &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;must incapacitate their prey&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;carry them to hooks&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;leave &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them there to be taken. Killer perks exist in service of these goals by facilitating &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discovery of Survivors or making it easier to incapacitate them, as all four Survivors must be sacrificed for the Killer to &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rift &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Rift &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basically &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same concept as a &#039;Battle Pass&#039;&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in which &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes with its own differing Tiers and its own challenges. The completion &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nodes within &#039;The Auris Web&#039; will grant XP which gradually builds up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;Rift Fragment&#039;&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rift Fragments are accumulated toward &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leveling system (that has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;max &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;70) and each fragment will reward players with new; charms, outfits, and Auric Cells&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Auric Cells is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special currency in &lt;/del&gt;Dead by Daylight &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that can be used to unlock premium rewards that are available for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limited &lt;/del&gt;time&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. So, if players have an eye on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain reward, The Rift is only open for about 70 days at &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s recommended to keep grinding until that goal is reached before it res&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These themes are what carry into Dead by Daylight , where Pyramid Head is called &quot;The Executioner&quot; and serves as a judge for every &lt;/del&gt;Survivor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— including Cheryl, or Heather Mason from Silent Hill 3 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to Richard, &quot;The first three Silent Hill games were mind-blowing and always in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back of my mind &lt;/del&gt;..&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It just made sense for me &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pick elements, the most iconic things, from each &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;titles and make a big Silent Hill package&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; While Midwich Elementary School is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recreation of its PlayStation 1 iteration, Pyramid Head&#039;s model is similarly based on &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation 2 origins, recreated with modern technology — though the monster has appeared in more recent iterations as a sort of mascot for the ser&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A new killer means three new perks which can be taught to all other killers&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be more impactful to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meta of the game than the killer alone&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first is Gearhead, an information perk &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been nerfed since its first reveal in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beta. Put simply&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as players must first hit two basic attacks to activate&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its duration has been reduced considerably from 45 to 30 seconds at maximum rank&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and now &lt;/del&gt;only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;applies &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good skill checks instead of all, there is little benefit to using Gearhead relative to the other information perks mentioned ab&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Compared to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last killer release&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Oni&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is a much larger skill-ceiling needed to properly maneuver &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rampaging killer &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;navigate obstacles on a map &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use Demon Dash and Strike effectively&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The simplicity of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deathslinger’s design allows players of all ranks &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be effective killers&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combined with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beautiful new map &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead Dawg Saloon and a new survivor&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whose perks will be covered elsewhere, Chains of Hate &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;must-have DLC for all play&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Tome &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Tome is the core of the entire Archive that&#039;s an interconnecting tree of nodes called &quot;The Auris Web&quot;. All these nodes &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constructed with branching challenges that will each need to be completed during trials. These challenges can be something simple like, &quot;help &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivor off a meat hook&quot; or &quot;repair 2 generators during a trial&quot;&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;etc. The completion of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;challenge will unlock the succeeding one, each with differing Tiers&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once players complete an entire web of challenges, they will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rewarded &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;Completion Charm&#039; and &#039;Rift Fragments&#039;. Charms are unique cosmetic items that are attached to the belt &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivors &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are specifically tied to their origin stories&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thus, killers can also get charms, but they&#039;re only decored on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meatho&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As we&#039;ve already mentioned several times, gameplay &lt;/del&gt;in Dead by Daylight &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is full of variety&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult for the gameplay &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get stale so early because &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many survivors and killers&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The 18 killers &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 different survivors add endless possibilities. Each killer and survivor is also equipped with their own unique perks that can be unlocked for others later. Even though the gameplay may be stacked against the survivors, the challenge is very reward&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Demogorgon adds an additional &quot;trapping&quot; style character &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killer roster of Dead by Daylight &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vast mobility range &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capability&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Demogorgon is meant for players who enjoy &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play &lt;/del&gt;which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;features setting up portals &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;traps to traverse &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arena and catch &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off guard&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, the Demogorgon is one of the more difficult characters to use in &lt;/del&gt;[https://Dbdportal.com/ Dead by Daylight &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC&lt;/del&gt;] by Daylight and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may require some getting used to&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This guide will provide players new &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Demogorgon&#039;s playstyle some essential tips &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;optimize &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hideous creature&#039;s arsenal and opti&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultimately, a major part of that feeling comes down to what each player expects to get out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a match&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even then&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outcome is often &lt;/ins&gt;out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of their control &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online PvP matches. For some, victory is doing their best &lt;/ins&gt;with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resources they have, which amounts &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their teammates&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For other &lt;/ins&gt;players, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anything less than total victory is unacceptable&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is why some survivors or Fireteam members &lt;/ins&gt;leave &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a match &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moment something does not go their &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barbecue and chili perk &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learned through &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC character&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cannibal. Even though &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;requires the purchase &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cannibal, the perk is so powerful that the investment is certainly worth the access &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strong ability&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barbecue and chili is an ability which allows &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killer the power to see survivors after hooking &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivor. This ability extremely versatile and encourages the use &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the powerful hook trap in an environment&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The ability to essentially &quot;wall-hack&quot; &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game of &lt;/ins&gt;Dead by Daylight &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is powerful in its own right, but the perk provides &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;useful upgrade in leveling up other killers. Every &lt;/ins&gt;time a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killer hooks &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivor they gain an additional 25% blood points than they normally do. This will speed up your ability to upgrade the rest of your cast &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improve your success during matc&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Killer Instinct essentially allows Legion to find &lt;/ins&gt;Survivor&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s locations in his terror radius&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Legion inflicts Deep Wound on an enemy &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Killer can see all Survivors who have not been hit with Deep wound affliction&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Essentially giving Legion the ability to scout out all Survivor&#039;s locations&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This plays well to his increased run speed as he is able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickly chain together rapid bursts &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deep Wound attacks on almost all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Survivors&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Making Legion &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;near impossible Killer to hide from when he gets momentum in &lt;/ins&gt;his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is a healthy balance of give and take on both sides&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end, one side is victorious by a narrow margin&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This could mean &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a killer or hunter does a lot of damage to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team (multiple hooks or downs&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but no kills)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or that all objectives are complete&lt;/ins&gt;, only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for everyone &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;die right before escap&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clown - Capitalizing on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;common fear of clowns&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead by Daylight &#039;s Clown specializes in tossing bottles filled with noxious gas that slows survivors tremendously. While this is great in theory for cutting off loops&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clown can only carry so many &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he does have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;reload&quot; his bottles&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If players are not good at tossing the bottles then &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clown is pretty miserable &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play as&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, the Clown does have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;redeemable feature &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form of his perk Pop Goes the Weasel&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great for setting back generators after hooking &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survi&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Has a player truly won in that regard? It will ultimately depend on the goals of the player. If they sought to merely escape, then they have won, otherwise, that match might feel underwhelming, or even punish&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Asymmetrical multiplayer games &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popular among players looking for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique experience which depends entirely on its fun factor&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they are not particularly focused on producing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;competitive community&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It could &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;described as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sub-genre &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer games geared for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hardcore gamer &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is looking for casual fun&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps the asymmetrical multiplayer genre finds its sweet spot somewhere uniquely in between &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;casual and hardcore multiplayer gaming parad&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To truly master the art of being a successful killer &lt;/ins&gt;in Dead by Daylight &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will need some guidance&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both complex and skill-based so &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truly thrive, a killer must master some &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s mechanics first&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This guide will offer some help in developing a new player&#039;s killing skills with some general tips &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suggesti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To mitigate Legion&#039;s slow starts &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matches using perks such as Barbeque and Chili can allow &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Killer necessary recon to get things going in his favor as well&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This allows Legion to see Survivor&#039;s in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearby radius after he hooks a Survivor. A powerful ability that allows him to truly begin his pressure. Nurses&#039; Calling also synergizes extraordinarily well with his Deep Wound ability, as Survivors are forced to heal &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mend the status effect away&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing this Killer to maintain extraordinary pressure on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;group &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Surviv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Asymmetrical games, on the other hand, are competitive games in &lt;/ins&gt;which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one or more player has drastically different power level &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set of tools from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other &lt;/ins&gt;players. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Games like &lt;/ins&gt;[https://Dbdportal.com/ Dead by Daylight &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cosmetics&lt;/ins&gt;] by Daylight &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Predator: Hunting Grounds , and Evolve have done an excellent job in creating asymmetrical worlds where both sides have wildly different power levels, objectives, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playstyles, effectively creating two games in &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those unfamiliar with asymmetrical multiplayer games , they usually consist of two teams of players with entirely different types of abilities and gameplay mechanics taking on each other, pitting two different spectrums of strategic gameplay mechanics against each other&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It requires developers &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be particularly creative in how they balance &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;means for victory, &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensure that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is fair. Although, in the realm of asymmetry, this can often be more subject&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FranchescaNickel</name></author>
	</entry>
	<entry>
		<id>https://untenables.com/index.php?title=Dead_By_Daylight_Chains_Of_Hate_DLC_Review&amp;diff=9922&amp;oldid=prev</id>
		<title>VinceHumphery: Created page with &quot;&lt;br&gt;In the lore of Dead by Daylight , the Entity is an &quot;almighty malevolent being&quot; that captures Survivors and Killers, traps them in Trial Grounds, and forces them to go through endeavors that allows it to feed on their emotions until it can consume the entire world. These &quot;trials&quot; are what play out in-game, as the Survivor characters are tasked with starting generators around the arena to open exits before being sacrificed to the Entity. In order to do so, Killer playe...&quot;</title>
		<link rel="alternate" type="text/html" href="https://untenables.com/index.php?title=Dead_By_Daylight_Chains_Of_Hate_DLC_Review&amp;diff=9922&amp;oldid=prev"/>
		<updated>2026-05-02T17:32:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;In the lore of Dead by Daylight , the Entity is an &amp;quot;almighty malevolent being&amp;quot; that captures Survivors and Killers, traps them in Trial Grounds, and forces them to go through endeavors that allows it to feed on their emotions until it can consume the entire world. These &amp;quot;trials&amp;quot; are what play out in-game, as the Survivor characters are tasked with starting generators around the arena to open exits before being sacrificed to the Entity. In order to do so, Killer playe...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;In the lore of Dead by Daylight , the Entity is an &amp;quot;almighty malevolent being&amp;quot; that captures Survivors and Killers, traps them in Trial Grounds, and forces them to go through endeavors that allows it to feed on their emotions until it can consume the entire world. These &amp;quot;trials&amp;quot; are what play out in-game, as the Survivor characters are tasked with starting generators around the arena to open exits before being sacrificed to the Entity. In order to do so, Killer players must incapacitate their prey, carry them to hooks, and leave them there to be taken. Killer perks exist in service of these goals by facilitating the discovery of Survivors or making it easier to incapacitate them, as all four Survivors must be sacrificed for the Killer to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Rift &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Rift is basically the same concept as a &amp;#039;Battle Pass&amp;#039;, in which it comes with its own differing Tiers and its own challenges. The completion of nodes within &amp;#039;The Auris Web&amp;#039; will grant XP which gradually builds up to create a &amp;#039;Rift Fragment&amp;#039;. Rift Fragments are accumulated toward a leveling system (that has a max of 70) and each fragment will reward players with new; charms, outfits, and Auric Cells. Auric Cells is a special currency in Dead by Daylight that can be used to unlock premium rewards that are available for a limited time. So, if players have an eye on a certain reward, The Rift is only open for about 70 days at a time and it&amp;#039;s recommended to keep grinding until that goal is reached before it res&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These themes are what carry into Dead by Daylight , where Pyramid Head is called &amp;quot;The Executioner&amp;quot; and serves as a judge for every Survivor — including Cheryl, or Heather Mason from Silent Hill 3 . According to Richard, &amp;quot;The first three Silent Hill games were mind-blowing and always in the back of my mind ... It just made sense for me to pick elements, the most iconic things, from each of the titles and make a big Silent Hill package.&amp;quot; While Midwich Elementary School is a recreation of its PlayStation 1 iteration, Pyramid Head&amp;#039;s model is similarly based on his PlayStation 2 origins, recreated with modern technology — though the monster has appeared in more recent iterations as a sort of mascot for the ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A new killer means three new perks which can be taught to all other killers, and can be more impactful to the meta of the game than the killer alone. The first is Gearhead, an information perk that has been nerfed since its first reveal in the beta. Put simply, as players must first hit two basic attacks to activate, its duration has been reduced considerably from 45 to 30 seconds at maximum rank, and now only applies to good skill checks instead of all, there is little benefit to using Gearhead relative to the other information perks mentioned ab&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Compared to the last killer release, the Oni, there is a much larger skill-ceiling needed to properly maneuver the rampaging killer and navigate obstacles on a map to use Demon Dash and Strike effectively. The simplicity of the Deathslinger’s design allows players of all ranks to be effective killers. Combined with a beautiful new map in the Dead Dawg Saloon and a new survivor, whose perks will be covered elsewhere, Chains of Hate is a must-have DLC for all play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Tome &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Tome is the core of the entire Archive that&amp;#039;s an interconnecting tree of nodes called &amp;quot;The Auris Web&amp;quot;. All these nodes are constructed with branching challenges that will each need to be completed during trials. These challenges can be something simple like, &amp;quot;help a survivor off a meat hook&amp;quot; or &amp;quot;repair 2 generators during a trial&amp;quot;, etc. The completion of a challenge will unlock the succeeding one, each with differing Tiers. Once players complete an entire web of challenges, they will be rewarded a &amp;#039;Completion Charm&amp;#039; and &amp;#039;Rift Fragments&amp;#039;. Charms are unique cosmetic items that are attached to the belt of the survivors that are specifically tied to their origin stories. Thus, killers can also get charms, but they&amp;#039;re only decored on the meatho&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As we&amp;#039;ve already mentioned several times, gameplay in Dead by Daylight is full of variety. It is difficult for the gameplay to get stale so early because of the many survivors and killers. The 18 killers and 20 different survivors add endless possibilities. Each killer and survivor is also equipped with their own unique perks that can be unlocked for others later. Even though the gameplay may be stacked against the survivors, the challenge is very reward&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Demogorgon adds an additional &amp;quot;trapping&amp;quot; style character to the killer roster of Dead by Daylight . With a vast mobility range and capability, the Demogorgon is meant for players who enjoy a style of play which features setting up portals and traps to traverse the arena and catch players off guard. However, the Demogorgon is one of the more difficult characters to use in [https://Dbdportal.com/ Dead by Daylight DLC] by Daylight and may require some getting used to. This guide will provide players new to the Demogorgon&amp;#039;s playstyle some essential tips to optimize the hideous creature&amp;#039;s arsenal and opti&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VinceHumphery</name></author>
	</entry>
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