<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://untenables.com/index.php?action=history&amp;feed=atom&amp;title=Dead_By_Daylight_Adding_New_Silent_Hill_Content</id>
	<title>Dead By Daylight Adding New Silent Hill Content - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://untenables.com/index.php?action=history&amp;feed=atom&amp;title=Dead_By_Daylight_Adding_New_Silent_Hill_Content"/>
	<link rel="alternate" type="text/html" href="https://untenables.com/index.php?title=Dead_By_Daylight_Adding_New_Silent_Hill_Content&amp;action=history"/>
	<updated>2026-09-11T15:11:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.3</generator>
	<entry>
		<id>https://untenables.com/index.php?title=Dead_By_Daylight_Adding_New_Silent_Hill_Content&amp;diff=10121&amp;oldid=prev</id>
		<title>Therese6067 at 22:53, 2 May 2026</title>
		<link rel="alternate" type="text/html" href="https://untenables.com/index.php?title=Dead_By_Daylight_Adding_New_Silent_Hill_Content&amp;diff=10121&amp;oldid=prev"/>
		<updated>2026-05-02T22:53:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:53, 2 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every &lt;/del&gt;killer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in Dead by Daylight has their unfortunate downsides&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each &lt;/del&gt;killer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very real &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult to overcome assortment &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weaknesses attached to their kit&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Oni is no different&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so understanding his weaknesses can allow players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adapt and mitigate &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of mistakes made during the course of a ma&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Feral Frenzy is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tremendous perk that gives Legion increased movement speed at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cost &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being able to down survivors. Instead Legion can inflict Deep Wound which will restart &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Feral Frenzy buff &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep their movement speed&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in mind&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deathslinger needs to apply pressure &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generators and &lt;/del&gt;survivors&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, using their ability carefully &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reloading wastes time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While it may sound obvious to say pressure is necessary, killers like Freddy Krueger, The Hag, Hillbilly, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Demogorgon all have ways to quickly traverse the map, while &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deathslinger has only his default movement speed. The good news &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that his ability, if used properly, is excellent for anti-looping, saving time in a fruitless ch&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A new killer means three &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perks which can be taught &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all other killers, and can be more impactful to the meta of &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;than the killer alone&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first is Gearhead&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an information perk &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been nerfed since its first reveal in the beta. Put simply, &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players must first hit two basic attacks to activate&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its duration has been reduced considerably from 45 &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 seconds at maximum rank&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now only applies to good skill checks instead of all, there is little benefit to using Gearhead relative to the other information perks mentioned ab&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One thing &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was interesting about developing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Silent Hill chapter &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Richard was seeing how many people at Behaviour Interactive knew in-depth details about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locations like Midwich&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He said artists came to him with ideas about adding little references&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which led to it being &quot;packed with secrets.&quot; Cote said this passion emphasizes &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tome &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Tome is the core &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire Archive that&#039;s &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interconnecting tree of nodes called &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Auris Web&lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. All these nodes are constructed with branching challenges that will each need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be completed during trials. These challenges can be something simple like, &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help a survivor off a meat hook&quot; or &quot;repair 2 generators during a trial&quot;, etc. The completion of a challenge will unlock the succeeding one, each with differing Tiers. Once &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete an entire web &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;challenges, &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be rewarded &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;Completion Charm&#039; and &#039;Rift Fragments&#039;. Charms are unique cosmetic items &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are attached to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;belt &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivors that are specifically tied &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their origin stories. Thus&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killers can also get charms, but they&#039;re only decored on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meatho&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since its original release date, Dead by Daylight has had a number of updates that bring in popular horror-movie killers and &lt;/del&gt;survivors &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into the fray. Thus&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is now an entire library of information that delves into the overall mythos of [https://Dbdportal&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Dead by Daylight cosmetics] by Daylight which fleshes out entire backstories and beyond. As players progress through the archives&lt;/del&gt;, they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can unlock sundry; bloodpoints, cinematics, logs, memories, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charms&lt;/del&gt;. Overall, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Archives are layered with different categories that each provide specific leveling systems &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rewards. It&#039;s also important &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;note that some rewards are only available for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limited time within The Archive. So, players are encouraged to make frequent visits to see what&#039;s available and begin a weekly grind of the completion of different challen&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you haven’t noticed, most of what makes Legion &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good killer is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effective use &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Feral Frenzy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because without it there’s not much working &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their favor&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s important to keep the pressure up &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dish out damage continually because once the survivors get away and catch their breath it’s tough to start o&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deciding who &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best killer is in Dead By Daylight is an effort in madness because everyone has their own unique playstyle and personalities that make certain killers better for them. That being said there is a growing group &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans that firmly believe Legion is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best killer and others who think &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;group is ins&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once the Oni&#039;s blood meter is filled fully he gains access to two new special moves. &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first move he gains access &lt;/del&gt;to is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful Demon Strike attack&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Oni will gain access to &lt;/del&gt;powerful &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;club melee weapons which increases his damage potential. If allowed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charge &lt;/del&gt;up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fully, this attack will knock down a survivor &lt;/del&gt;in one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even if not fully charged the club &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unleash a massive amount of damage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whatever unsuspecting survivor is nearby. This makes &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oni a truly devastating offensive force &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes his aggressive playstyle one not to be taken ligh&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player truly won in that regard? It will ultimately depend on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goals of the player&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If they sought &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;merely escape, then &lt;/del&gt;they have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won, otherwise, that match might feel underwhelming, or &lt;/del&gt;even &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;punish&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The allure of this &lt;/ins&gt;killer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s harpoon is extremely prevalent for a new player&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The idea that this &lt;/ins&gt;killer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can snatch &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivor &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dish out extreme damage is one which any killer player would be head over heels for. But given the skills large punishment for a missed or broken harpoon shot, it is important that the technique is not used reckles&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While developing the Silent Hill Chapter, Behaviour found out that Silent Hill &#039;s original composer Akira Yamaoka was a fan &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the asymmetrical horror  [https://dbdportal.com/ Dbdportal.Com] game, Cote said&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because Yamaoka was still on friendly terms with Konami&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he was invited &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re-imagine Dead by Daylight &#039;s soundtrack &quot;in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very recognizable Silent Hill flavor&quot; alongside Behaviour&#039;s compo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;It&#039;s kind of funny because &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of these people were probably two when Silent Hill released. That speaks to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;license &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how it managed to secure such an important place in video game cultu&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A great example of this is the cornfield on Coldwind Farm. &lt;/ins&gt;With &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legion you can’t see a single thing and as such it makes a great hiding spot for survivors. It also doesn’t help &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legion can’t see scratch marks either&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making many of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Farm or Swamp maps an absolute nightmare &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;track &lt;/ins&gt;survivors&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This can make being Legion tough &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your Feral Frenzy will only carry you so far across the map&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you inflict a Deep Wound &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next target &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some distance away you’ll have troubled chaining together attacks and keeping your momentum&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;addition &lt;/ins&gt;to the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s store in Chapter 16 will be a cosmetic type called Legendary Outfits&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike referential alternate skins&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for instance one &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dresses Survivor Meg Thomas &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zoey from Left 4 Dead introduced by 2017&#039;s &quot;Left Behind&quot; DLC&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legendary Outfits completely turn one character into another. The outfit being added for Silent Hill turns Heather Mason into Lisa Garland according &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Richard&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changing her model &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key animati&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This tip is a little bit more complex than the others mentioned. This revolves around the concept of &quot;teachable perks&quot; inside of Dead by Daylight. T hese teachable perks are perks &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are learned through leveling up a killer but can be applied to different members of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast. These abilities are essential &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mix &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matching required for success in taking out survivors&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making use of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strongest of these teachable quirks will certainly improve a killer&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success in taking out enemy surviv&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deathslinger possesses one of the few ranged threats within Dead by Daylight His powerful harpoon makes running from the western-themed killer a near impossibility. Making the vast spaces of Dead by Daylight less of a weakness and more of a strength for the killer cow&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;While there are plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terrifying locales in Silent Hill to choose from, Richard said &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team decided to go with &lt;/ins&gt;an &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iconic&quot; map from the first game he feels first &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;put everything &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;11&lt;/ins&gt;&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and let &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know what kind &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were entered: Midwich Elementary School . It is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key building &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Harry Mason explores in Silent Hill 1 as he searches for his daughter, learning more about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plight &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alessa in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;process. According &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Richard&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will offer players a unique layout with two interior floors and outdoor sections like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playgro&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Freddy passively puts &lt;/ins&gt;survivors &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to sleep over 60 seconds&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but hits will put them to sleep faster&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once asleep&lt;/ins&gt;, they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be susceptible to Freddy&#039;s Dream Snares &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dream Pallets&lt;/ins&gt;. Overall, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Freddy is incredibly powerful &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;severely slows the game down &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point where coordinated teams may struggle against let alone solo queue play&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Richard said the team decided to model Cheryl Mason&#039;s Survivor perks after her &quot;conflicted&quot; nature as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vessel to God and someone linked to &quot;&lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dark entity &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Silent Hill .&quot; Not only will she gain benefits if cursed&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but she can also &quot;semi-permanently&quot; link herself to another Survivor on her team as well as exhibit some control over the Entity which Killers sacrifice Survivors to &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead by Daylight &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These perks will be &quot;wacky,&quot; &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be unlocked for use by all Surviv&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighting games like Street Fighter 2 or have opposing players working towards &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same objective &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defeating &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other but can choose between different tools to accomplish &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goal, with one of many distinct fight&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest addition &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead by Daylights roster of bloodthirsty villains &lt;/ins&gt;is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intimidating Deathslinger&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A mix of murder-hungry cowboy and Scorpion from Mortal Kombat, the Deathslinger makes use of a &lt;/ins&gt;powerful &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;harpoon rifle &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snatch &lt;/ins&gt;up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unsuspecting survivors and reel them &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to meet their death. The character combines an interesting design and unique gameplay style to create &lt;/ins&gt;one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the coolest killers in the title&#039;s roster&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This guide &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide some essential tips &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excel with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take out survivors in no t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The enduring perk is one which is connected to The Hillbilly killer. This perk allows the killer to recover faster after being stunned by survivor pallet attacks. Although it sounds like &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minor improvement, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perk opens a whole new avenue to improve a killer&#039;s offensive capabilities&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The quicker recovery allows killers &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;approach pallets that &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avoided prior to equipping the perk. This can catch an unsuspecting survivor by surprise and can allow for an &lt;/ins&gt;even &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more oppressive offensive presence by an aspiring master kil&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Therese6067</name></author>
	</entry>
	<entry>
		<id>https://untenables.com/index.php?title=Dead_By_Daylight_Adding_New_Silent_Hill_Content&amp;diff=9957&amp;oldid=prev</id>
		<title>CecilConstance: Created page with &quot;&lt;br&gt;Every killer in Dead by Daylight has their unfortunate downsides. Each killer has a very real and difficult to overcome assortment of weaknesses attached to their kit. The Oni is no different, so understanding his weaknesses can allow players to adapt and mitigate the number of mistakes made during the course of a ma&lt;br&gt;&lt;br&gt; &lt;br&gt;Feral Frenzy is a tremendous perk that gives Legion increased movement speed at the cost of being able to down survivors. Instead Legion can...&quot;</title>
		<link rel="alternate" type="text/html" href="https://untenables.com/index.php?title=Dead_By_Daylight_Adding_New_Silent_Hill_Content&amp;diff=9957&amp;oldid=prev"/>
		<updated>2026-05-02T18:43:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Every killer in Dead by Daylight has their unfortunate downsides. Each killer has a very real and difficult to overcome assortment of weaknesses attached to their kit. The Oni is no different, so understanding his weaknesses can allow players to adapt and mitigate the number of mistakes made during the course of a ma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Feral Frenzy is a tremendous perk that gives Legion increased movement speed at the cost of being able to down survivors. Instead Legion can...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Every killer in Dead by Daylight has their unfortunate downsides. Each killer has a very real and difficult to overcome assortment of weaknesses attached to their kit. The Oni is no different, so understanding his weaknesses can allow players to adapt and mitigate the number of mistakes made during the course of a ma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Feral Frenzy is a tremendous perk that gives Legion increased movement speed at the cost of being able to down survivors. Instead Legion can inflict Deep Wound which will restart the Feral Frenzy buff and keep their movement speed&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With that in mind, the Deathslinger needs to apply pressure to generators and survivors, using their ability carefully as reloading wastes time. While it may sound obvious to say pressure is necessary, killers like Freddy Krueger, The Hag, Hillbilly, and Demogorgon all have ways to quickly traverse the map, while the Deathslinger has only his default movement speed. The good news is that his ability, if used properly, is excellent for anti-looping, saving time in a fruitless ch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A new killer means three new perks which can be taught to all other killers, and can be more impactful to the meta of the game than the killer alone. The first is Gearhead, an information perk that has been nerfed since its first reveal in the beta. Put simply, as players must first hit two basic attacks to activate, its duration has been reduced considerably from 45 to 30 seconds at maximum rank, and now only applies to good skill checks instead of all, there is little benefit to using Gearhead relative to the other information perks mentioned ab&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One thing that was interesting about developing the Silent Hill chapter for Richard was seeing how many people at Behaviour Interactive knew in-depth details about the franchise and locations like Midwich. He said artists came to him with ideas about adding little references, which led to it being &amp;quot;packed with secrets.&amp;quot; Cote said this passion emphasizes the franchise&amp;#039;s significa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Tome &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Tome is the core of the entire Archive that&amp;#039;s an interconnecting tree of nodes called &amp;quot;The Auris Web&amp;quot;. All these nodes are constructed with branching challenges that will each need to be completed during trials. These challenges can be something simple like, &amp;quot;help a survivor off a meat hook&amp;quot; or &amp;quot;repair 2 generators during a trial&amp;quot;, etc. The completion of a challenge will unlock the succeeding one, each with differing Tiers. Once players complete an entire web of challenges, they will be rewarded a &amp;#039;Completion Charm&amp;#039; and &amp;#039;Rift Fragments&amp;#039;. Charms are unique cosmetic items that are attached to the belt of the survivors that are specifically tied to their origin stories. Thus, killers can also get charms, but they&amp;#039;re only decored on the meatho&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since its original release date, Dead by Daylight has had a number of updates that bring in popular horror-movie killers and survivors into the fray. Thus, there is now an entire library of information that delves into the overall mythos of [https://Dbdportal.com/ Dead by Daylight cosmetics] by Daylight which fleshes out entire backstories and beyond. As players progress through the archives, they can unlock sundry; bloodpoints, cinematics, logs, memories, and charms. Overall, The Archives are layered with different categories that each provide specific leveling systems and rewards. It&amp;#039;s also important to note that some rewards are only available for a limited time within The Archive. So, players are encouraged to make frequent visits to see what&amp;#039;s available and begin a weekly grind of the completion of different challen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you haven’t noticed, most of what makes Legion a good killer is the effective use of Feral Frenzy, because without it there’s not much working in their favor. It’s important to keep the pressure up and dish out damage continually because once the survivors get away and catch their breath it’s tough to start o&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Deciding who the best killer is in Dead By Daylight is an effort in madness because everyone has their own unique playstyle and personalities that make certain killers better for them. That being said there is a growing group of fans that firmly believe Legion is the best killer and others who think this group is ins&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Once the Oni&amp;#039;s blood meter is filled fully he gains access to two new special moves. The first move he gains access to is the powerful Demon Strike attack. The Oni will gain access to powerful club melee weapons which increases his damage potential. If allowed to charge up fully, this attack will knock down a survivor in one hit. Even if not fully charged the club will unleash a massive amount of damage to whatever unsuspecting survivor is nearby. This makes the Oni a truly devastating offensive force and makes his aggressive playstyle one not to be taken ligh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Has a player truly won in that regard? It will ultimately depend on the goals of the player. If they sought to merely escape, then they have won, otherwise, that match might feel underwhelming, or even punish&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CecilConstance</name></author>
	</entry>
</feed>