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	<updated>2026-09-10T23:54:13Z</updated>
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		<id>https://untenables.com/index.php?title=Biggest_Video_Game_News_Of_The_Week&amp;diff=10670&amp;oldid=prev</id>
		<title>LucyLaw584 at 18:20, 3 May 2026</title>
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		<updated>2026-05-03T18:20:35Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:20, 3 May 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After the fancy new animated trailer was shown off at Blizzcon, Kaplan started listing off all the goodies players would get with Overwatch 2 . Echo and Sojourn, along with possibly four more unannounced heroes would join the roster, new maps based in Toronto, Gothenburg, Monte Carlo, and Rio De Janeiro would be available, and there would be a new game mode called Push. Perhaps the most important new addition is the co-op story mode, which will finally allow fans of the series&#039; lore to play through narrative PVE missions with their favorite charact&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sojourn&#039;s position has always been within Overwatch. She has appeared in Ana&#039;s origin story, which reveals her to be a captain within the Overwatch faction. She&#039;s clearly a long-time member of the team, having lived through its birth, rise, and fall, and now its upcoming rebirth with Overwatch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The wait for Overwatch 2 has been characterized by many fans as excruciating. Due to a huge drought of content for what has felt like an eternity, it&#039;s no wonder that the small morsels of information that Blizzard has provided are treated like nuggets of gold. In Blizzcon of 2021, a lot of good things were showcased for the Overwatch franch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Both Diablo 4 and Overwatch 2 were announced at BlizzCon 2019. While it was clear that Diablo 4 was early in development, many were hoping that Overwatch 2 would be ready in 2021. That doesn&#039;t seem to be the case, however, according to executives on the earnings call. At this point, the only game we can assume will release this year is the mobile title, Diablo Immor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sojourn has been said to be one of the primary characters in Overwatch 2. Everything is likely to revolve around her, which is a nice change of pace from having Tracer as the continuous poster girl of the franchise. Hopefully, fans will get to see different characters increasingly take center stage in Overwatch 2, like Sojo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch getting shuttered and Stadia getting taken behind a woodshed isn’t the apocalypse. Most titles on Stadia already exist elsewhere and Overwatch 2 appears to be a real video game. This isn’t the end of all things. You can be excited about Overwatch 2 while still admitting it’s a crappy way to treat fans. The suits at Blizzard and Google (I know it’s &quot;Alphabet&quot; or whatever now, but come the fuck on) don’t care about you. Maybe that’s a cliche, but it’s worth remembering because it’s going to only happen more as the &quot;take the money and run&quot; strategy plays out. They’ll promise and swear that your purchase will be good and playable for the foreseeable future and then take that shit away the moment it’s convenient.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/del&gt;&amp;lt;br&amp;gt;What Overwatch really needed was the same thing that every live-service game needs: content. While development of Overwatch 2 caused a lengthy drought in the original, Overwatch wasn’t exactly on par with the rest of the live service game market either. A new hero every few months and a rehashed holiday event just weren’t cutting it. There’s a lot of people moaning about the new seasonal model in Overwatch 2, but if they were being honest, most of them would admit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Overwatch2Base.com/ &lt;/del&gt;Overwatch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 tier list] &lt;/del&gt;wasn’t holding their attention. The luster fell off Overwatch after a couple of years, and the quarterly cadence of a new hero or map was not going to keep Overwatch al&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No&lt;/del&gt;, Blizzard and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Google aren’t required to keep their services online. No&lt;/del&gt;, this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn’t &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first time &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;major corporation has opened a trap door under a game and made it disappear forever. And, yes, Google refunding people &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a pleasant surprise&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But in both cases, these are broken promises &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans who paid for something&lt;/del&gt;. Overwatch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was hugely successful&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stadia was made by a company &lt;/del&gt;so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large it’s nearly impossible &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not use their services in one form or another. These aren’t broke kids - they’re not even Square Enix spinning out because &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of their best-written, critically-acclaimed games didn’t do Final Fantasy numbers &lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here at TheGamer, we&#039;ve been celebrating Mass Effect all &lt;/del&gt;week &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;tons of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exclusive interviews with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a preview of the Legendary Edition &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tons of behind-the-scenes info &lt;/del&gt;about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the making &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the trilogy . Check out our Mass Effect page to catch up on all the awesome stories &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;details about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ser&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Sojourn&#039;s nationality &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaked fairly early on around 2019&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when screenshots &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her surfaced before Blizzcon&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showcasing her uniform&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The maple leaf patches on her jacket &lt;/del&gt;were a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tell-tale sign &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her being Canad&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Which begs &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;question&lt;/del&gt;, if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everything is going &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added into the first &lt;/del&gt;game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;why do we even need &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel? From &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sound of things, &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems like &lt;/del&gt;Overwatch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 should &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been DLC instead of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;separate full-price rele&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You might think this is apples and oranges. You had &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buy both Warcraft 2 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just like &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had to buy Smash Bros&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultimate &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Melee&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meanwhile&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 is free&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You’re basically getting &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;price &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only one game! Except&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;again&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that doesn’t mean I only want &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/del&gt;game and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old one again.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;What Overwatch really needed was the same thing that every live-service game needs: content. While development of Overwatch 2 caused a lengthy drought in the original, Overwatch wasn’t exactly on par with the rest of the live service game market either. A new hero every few months and a rehashed holiday event just weren’t cutting it. There’s a lot of people moaning about the new seasonal model in Overwatch 2, but if they were being honest, most of them would admit Overwatch wasn’t holding their attention. The luster fell off Overwatch after a couple of years, and the quarterly cadence of a new hero or map was not going to keep Overwatch al&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch’s corporate identity was clear to see through its diverse cast and clear attempts at inclusion, made worse by queer characters who were never given any strong narrative within the world itself. On the surface it was a bold statement, but dig any deeper&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and you were left wanting so much more as &lt;/ins&gt;Blizzard &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chased demographic approval. Its universe had so much potential for excellent stories &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worthwhile sociopolitical commentary&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear ambition was brushed aside as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;years went on in favour of recycled seasonal events and development of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel that &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only now lumbering towards the finish line&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I once looked up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://overwatch2base&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com &lt;/ins&gt;Overwatch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 Dps Guide], but now I can’t help but view its failings and cynical business practices for what they really are&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I still love &lt;/ins&gt;so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much about it, and the warm memories it brings &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the forefront of my mind are clear proof that Blizzard struck gold with this &lt;/ins&gt;one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first &lt;/ins&gt;week &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of February brought &lt;/ins&gt;tons of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;news for some of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest franchises, including Mass Effect&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Final Fantasy 14&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sonic. While BlizzConline is still two weeks away, we got some unfortunate news &lt;/ins&gt;about &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 and Diablo 4. A lost remaster &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GoldenEye was discovered by a very patient fan, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warner Brothers finally secured a patent for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nemesis sys&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We also need to talk about loot boxes, since Overwatch was responsible for increasing their popularity outside the mobile space. Ultimate Team &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already a thing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Blizzard showcased how easily cosmetic items could be monetised through random packages &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goodies earned by either levelling up or buying them outright. I had friends who would set aside entire evenings during seasonal events to grind for boxes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hoping that Blizzard would be kind enough to let a legendary skin fall into their laps&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;None of them &lt;/ins&gt;were &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playing for fun, instead waiting for that brief hit of serotonin that comes with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rare drop. Or they could spend money, and as the profits have long shown, so many &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;us went and did just that.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;For the first couple of years, Overwatch was unstoppable. Each new hero was a major event, hyped up with months of speculation as players tried to guess who was coming our way next by digging into the game’s files or drawing from small clues left behind by Jeff Kaplan and friends. Sombra, Doomfist, Orisa, Ashe, Ana, Moira, and Brigitte were all big deals, igniting imagination across the fandom with how their relationships intertwined with the existing roster and how their position in the narrative would come to play an important role.&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recent job listings indicate that WBIE is working on a variety of new games, so it&#039;s possible we haven&#039;t seen the end of the Nemesis System entirely. Whether &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanic shows up in another Middle-Earth sequel or perhaps in the upcoming Harry Potter game is unknown, but what is known is that few&lt;/ins&gt;, if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any, developers will get the chance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use the Nemesis System in other games — at least until the patent expi&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you’re not intimately familiar with Overwatch, it might &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard to tell Overwatch 2 is even a different &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It has a few new characters and some new maps&lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new game mode called Push, plus some subtle character redesigns, but it&#039;s largely &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same game &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s always been. But if you’ve been an active &lt;/ins&gt;Overwatch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player, a lot of the subtle changes &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actually made &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty big differe&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It may be limited due &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its two modes, but with the right team &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the growth of characters as you unlock items&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is enough to keep &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;around&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Between the two modes, you have Objective Control and Power Collection, which are what they seem; one is about controlling objectives, and the other is about collecting &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deliver&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch defined my first steps into adulthood&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I was in my first year of university when it came out&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and remember watching my flatmates jump into the beta as they hyped it up as the next big thing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’d never played &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before, and at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time it was an untouchable bastion &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goodwill defined by countless classics. Not so much these days . This was its first new IP in decades&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it had all the ingredients to be a masterpiece.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This week&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unreal-powered remaster leaked online in its entirety . The &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can only be played via Xbox 360 emulator on PC. Online gameplay, leaderboards, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achievements are not available, but the remaster does feature the ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;switch back and forth between the original N64 graphics and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;updated HD graph&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LucyLaw584</name></author>
	</entry>
	<entry>
		<id>https://untenables.com/index.php?title=Biggest_Video_Game_News_Of_The_Week&amp;diff=10596&amp;oldid=prev</id>
		<title>GeriBell2296 at 16:08, 3 May 2026</title>
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		<updated>2026-05-03T16:08:22Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:08, 3 May 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But it doesn’t matter&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sure&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it looks as if we’re about &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point and win &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;match&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but then our McCree gets killed mid-Deadeye &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rage quits. As soon as he leaves&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;xTRiCkSHOTZZ69x phones it in &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s 6v4. We’ve gone from Manchester United to nine-year-olds who kick a ball around a waterlogged pitch on Sunday mornings. I hate&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The wait for Overwatch 2 has been characterized by many fans as excruciating. Due to a huge drought of content for what has felt like an eternity, it&#039;s no wonder that the small morsels of information that Blizzard has provided are treated like nuggets of gold. In Blizzcon of 2021, a lot of good things were showcased for the Overwatch franch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of the most anticipated features has to be Sojourn, a brand-new hero coming to &lt;/del&gt;Overwatch 2. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She&#039;s extremely unique when &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes to her weapon and combat style, and since fans have seen her &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several comics and Archives missions&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s only natural &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first new hero &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be announced for Blizzard&#039;s upcoming sequel&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here&#039;s what&#039;s known about Sojourn so far&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as of May 2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One aspect of Overwatch is its diversity. Heroes come from all countries, cultures, and backgrounds. Canada was one of the countries that Blizzard wanted &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have a hero from. This could also &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because &lt;/del&gt;of the Overwatch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;League&lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has two Canadian teams, the Toronto Defiant and Vancouver Tit&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After five years of trying, Warner Brothers Interactive Entertainment has finally secured &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patent for the Nemesis System . Created for Middle-Earth: Shadow &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mordor, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nemesis System has been hailed as one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;greatest innovations in gaming over the last decade&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WB&#039;s patent means the chances we&#039;ll &lt;/del&gt;get to see &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the system grow and flourish are relatively s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;But in online play - specifically, PvP - this &lt;/del&gt;isn’t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how it works&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unless you’ve got &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full six-stack made up &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you and your friends, chances are people won’t care much &lt;/del&gt;about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cooperating&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And so, that entire aspect of Overwatch that &lt;/del&gt;I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;love - knowing my main inside out and fulfilling my role in tandem with the characters I’m surrounded by - dissipates into thin &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This week&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unreal-powered remaster leaked online in its entirety . The game can only be played via Xbox 360 emulator &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Online gameplay, leaderboards, and achievements are not available&lt;/del&gt;, but the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remaster does feature &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to switch back &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forth between &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original N64 graphics &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;updated HD graph&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once you let me combo my Earthshatter with somebody else’s ult, or give me a Zarya who bubbles me as I charge headfirst into a massive mech, I’ll be happy. Maybe I’ll even put another 1,000 hours&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But, you might be thinking, &quot;Sure, Blizzard may be making it impossible to enjoy &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you bought while forcing you to play a different game - but can’t you still be Mercy in &lt;/del&gt;Overwatch 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;?&quot; And the answer is, &quot;Yes, but who gives &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shit?&quot; Oh, goodness! What a fucking deal! If I paid money for &lt;/del&gt;the original Overwatch&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, I get &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;courtesy &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlocking all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters I already paid for ? Talk &lt;/del&gt;about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a good value! Thank you&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sir! Thank you! What is going on here? Why is this cool with us?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;/del&gt;most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exciting part &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sojourn is definitely the rare bits and pieces of gameplay that players were able to see during Blizzard&#039;s twenty-minute &lt;/del&gt;Overwatch 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clip at BlizzConline 2021 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In this clip, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new features &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changes were teased for the upcoming game, but most importantly, &lt;/del&gt;the new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maps, PvE missions, and Sojourn made an appearance as w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;BlizzConline &lt;/del&gt;, the first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online-only Blizzard fan convention, runs February 19-20&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans can expect some big reveals an new details about upcoming games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including Diablo Immortal &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diablo 4&lt;/del&gt;, Overwatch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2, and WoW updates 9&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 and 9&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2. Unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a fourth&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quarter earnings call has revealed that Diablo 4 and [https://overwatch2base&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ overwatch 2 challenges] 2 are not expected to launch in 20&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The 2024 edition offers a vast&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;diverse list &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new songs and new game modes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including streamlined online multiplayer. It also brings &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;song&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sharing hub into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mix, which permits players in this virtual space &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;share songs from any edition of &lt;/del&gt;the ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sojourn &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been theorized to also join Overwatch again after laying low during its downtime&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Her addition as a new hero in Overwatch 2 is perfect since it also marks &lt;/del&gt;her &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;member &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Overwatch team. It&#039;s likely that the events in Paris serve as an inspiration for her to return to the faction, along with other &lt;/del&gt;her&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Taking a page out of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Splatoon playbook&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;id Software and Bethesda take a &quot;best of both worlds&quot; approach with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player interface&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilizing traditional control and motion to their advantage. With this &lt;/del&gt;sequel &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2016 hit&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Doom Eternal brings the usual adrenaline&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pumping chaos players expect from this classic FPS seri&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Endwalker will feature two new job roles&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though only one has been revealed so far&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Sage &lt;/del&gt;is a new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healer-type that protects party members using barriers. While &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other new role wasn&#039;t detailed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;director Yoshida revealed &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it would be a melee DPS class. Other additions in &lt;/del&gt;the new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansion include a higher level cap, new areas &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explore, and a new tribe of Beastmen called &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arkasodara tribe of the Mata&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After the fancy new animated trailer was shown off at Blizzcon, Kaplan started listing off all the goodies players would get with Overwatch 2 . Echo and Sojourn, along with possibly four more unannounced heroes would join the roster, new maps based in Toronto, Gothenburg, Monte Carlo, and Rio De Janeiro would be available, and there would be a new game mode called Push. Perhaps the most important new addition is the co-op story mode, which will finally allow fans of the series&#039; lore to play through narrative PVE missions with their favorite charact&amp;lt;br&amp;gt; &lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sojourn&#039;s position has always been within Overwatch&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She has appeared in Ana&#039;s origin story&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which reveals her &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a captain within &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch faction. She&#039;s clearly a long-time member of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team, having lived through its birth, rise&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fall&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now its upcoming rebirth with Overwatch&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The wait for Overwatch 2 has been characterized by many fans as excruciating. Due to a huge drought of content for what has felt like an eternity, it&#039;s no wonder that the small morsels of information that Blizzard has provided are treated like nuggets of gold. In Blizzcon of 2021, a lot of good things were showcased for the Overwatch franch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both Diablo 4 and &lt;/ins&gt;Overwatch 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were announced at BlizzCon 2019&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was clear that Diablo 4 was early &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many were hoping &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 would be ready in 2021. That doesn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t seem to be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case, however, according &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;executives on the earnings call&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At this point, the only game we can assume will release this year is the mobile title&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diablo Immor&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sojourn has been said &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primary characters in &lt;/ins&gt;Overwatch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2. Everything is likely to revolve around her&lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nice change &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pace from having Tracer as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continuous poster girl &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hopefully&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans will &lt;/ins&gt;get to see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different characters increasingly take center stage in Overwatch 2, like Sojo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch getting shuttered and Stadia getting taken behind a woodshed &lt;/ins&gt;isn’t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the apocalypse&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most titles on Stadia already exist elsewhere and Overwatch 2 appears to be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;real video game. This isn’t the end &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all things. You can be excited &lt;/ins&gt;about &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 while still admitting it’s a crappy way to treat fans&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The suits at Blizzard and Google (&lt;/ins&gt;I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know it’s &quot;Alphabet&quot; or whatever now&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but come &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fuck &lt;/ins&gt;on&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) don’t care about you&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maybe that’s a cliche&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s worth remembering because it’s going to only happen more as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;take &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;money and run&quot; strategy plays out. They’ll promise and swear that your purchase will be good &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playable for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foreseeable future &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then take that shit away &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moment it’s convenient.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What Overwatch really needed was &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same thing that every live-service &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;needs: content. While development of &lt;/ins&gt;Overwatch 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caused &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lengthy drought in &lt;/ins&gt;the original&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;Overwatch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wasn’t exactly on par with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;live service game market either. A new hero every few months and a rehashed holiday event just weren’t cutting it. There’s a lot of people moaning &lt;/ins&gt;about &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the new seasonal model in Overwatch 2&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but if they were being honest&lt;/ins&gt;, most of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them would admit [https://Overwatch2Base.com/ &lt;/ins&gt;Overwatch 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tier list] wasn’t holding their attention&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The luster fell off Overwatch after &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;couple &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;years, &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quarterly cadence of a &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hero or map was not going to keep Overwatch al&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No, Blizzard and Google aren’t required to keep their services online. No&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this isn’t &lt;/ins&gt;the first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time a major corporation has opened a trap door under a game and made it disappear forever&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Google refunding people is a pleasant surprise. But in both cases&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these are broken promises to fans who paid for something. &lt;/ins&gt;Overwatch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was hugely successful&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stadia was made by a company so large it’s nearly impossible to not use their services in one form or another&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These aren’t broke kids - they’re not even Square Enix spinning out because one of their best-written&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critically&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acclaimed games didn’t do Final Fantasy numbers &lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here at TheGamer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we&#039;ve been celebrating Mass Effect all week with tons &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exclusive interviews with the cast &lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;preview of the Legendary Edition , and tons of behind-the&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scenes info about the making of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trilogy . Check out our Mass Effect page &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catch up on all the awesome stories and details about &lt;/ins&gt;the ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sojourn&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s nationality was leaked fairly early on around 2019, when screenshots of her surfaced before Blizzcon, showcasing her uniform&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The maple leaf patches on &lt;/ins&gt;her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jacket were &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tell-tale sign &lt;/ins&gt;of her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being Canad&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Which begs &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;question&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if everything is going to be added into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;why do we even need a &lt;/ins&gt;sequel&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;? From &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sound of things&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it seems like Overwatch 2 should have been DLC instead of a separate full&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;price rele&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You might think this is apples and oranges. You had to buy both Warcraft 2 and 3&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just like you had to buy Smash Bros. Ultimate and Melee&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meanwhile, Overwatch 2 &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free. You’re basically getting &lt;/ins&gt;a new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;price of only one game! Except, again&lt;/ins&gt;, that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn’t mean I only want &lt;/ins&gt;the new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game and never want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old one again.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GeriBell2296</name></author>
	</entry>
	<entry>
		<id>https://untenables.com/index.php?title=Biggest_Video_Game_News_Of_The_Week&amp;diff=10501&amp;oldid=prev</id>
		<title>RoscoeZ3149952: Created page with &quot;&lt;br&gt;But it doesn’t matter. Sure, it looks as if we’re about to take the point and win the match, but then our McCree gets killed mid-Deadeye and rage quits. As soon as he leaves, xTRiCkSHOTZZ69x phones it in and it’s 6v4. We’ve gone from Manchester United to nine-year-olds who kick a ball around a waterlogged pitch on Sunday mornings. I hate&lt;br&gt;&lt;br&gt; &lt;br&gt;The wait for Overwatch 2 has been characterized by many fans as excruciating. Due to a huge drought of content...&quot;</title>
		<link rel="alternate" type="text/html" href="https://untenables.com/index.php?title=Biggest_Video_Game_News_Of_The_Week&amp;diff=10501&amp;oldid=prev"/>
		<updated>2026-05-03T13:26:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;But it doesn’t matter. Sure, it looks as if we’re about to take the point and win the match, but then our McCree gets killed mid-Deadeye and rage quits. As soon as he leaves, xTRiCkSHOTZZ69x phones it in and it’s 6v4. We’ve gone from Manchester United to nine-year-olds who kick a ball around a waterlogged pitch on Sunday mornings. I hate&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The wait for Overwatch 2 has been characterized by many fans as excruciating. Due to a huge drought of content...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;But it doesn’t matter. Sure, it looks as if we’re about to take the point and win the match, but then our McCree gets killed mid-Deadeye and rage quits. As soon as he leaves, xTRiCkSHOTZZ69x phones it in and it’s 6v4. We’ve gone from Manchester United to nine-year-olds who kick a ball around a waterlogged pitch on Sunday mornings. I hate&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The wait for Overwatch 2 has been characterized by many fans as excruciating. Due to a huge drought of content for what has felt like an eternity, it&amp;#039;s no wonder that the small morsels of information that Blizzard has provided are treated like nuggets of gold. In Blizzcon of 2021, a lot of good things were showcased for the Overwatch franch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the most anticipated features has to be Sojourn, a brand-new hero coming to Overwatch 2. She&amp;#039;s extremely unique when it comes to her weapon and combat style, and since fans have seen her in several comics and Archives missions, it&amp;#039;s only natural that she&amp;#039;s the first new hero to be announced for Blizzard&amp;#039;s upcoming sequel. Here&amp;#039;s what&amp;#039;s known about Sojourn so far, as of May 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One aspect of Overwatch is its diversity. Heroes come from all countries, cultures, and backgrounds. Canada was one of the countries that Blizzard wanted to have a hero from. This could also be because of the Overwatch League, which has two Canadian teams, the Toronto Defiant and Vancouver Tit&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After five years of trying, Warner Brothers Interactive Entertainment has finally secured a patent for the Nemesis System . Created for Middle-Earth: Shadow of Mordor, the Nemesis System has been hailed as one of the greatest innovations in gaming over the last decade. Unfortunately, WB&amp;#039;s patent means the chances we&amp;#039;ll get to see the system grow and flourish are relatively s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But in online play - specifically, PvP - this isn’t how it works. Unless you’ve got a full six-stack made up of you and your friends, chances are people won’t care much about cooperating. And so, that entire aspect of Overwatch that I love - knowing my main inside out and fulfilling my role in tandem with the characters I’m surrounded by - dissipates into thin &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This week, the unreal-powered remaster leaked online in its entirety . The game can only be played via Xbox 360 emulator on PC. Online gameplay, leaderboards, and achievements are not available, but the remaster does feature the ability to switch back and forth between the original N64 graphics and the updated HD graph&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Once you let me combo my Earthshatter with somebody else’s ult, or give me a Zarya who bubbles me as I charge headfirst into a massive mech, I’ll be happy. Maybe I’ll even put another 1,000 hours&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But, you might be thinking, &amp;quot;Sure, Blizzard may be making it impossible to enjoy the game you bought while forcing you to play a different game - but can’t you still be Mercy in Overwatch 2?&amp;quot; And the answer is, &amp;quot;Yes, but who gives a shit?&amp;quot; Oh, goodness! What a fucking deal! If I paid money for the original Overwatch, I get the courtesy of unlocking all the characters I already paid for ? Talk about a good value! Thank you, Blizzard, sir! Thank you! What is going on here? Why is this cool with us?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The most exciting part of Sojourn is definitely the rare bits and pieces of gameplay that players were able to see during Blizzard&amp;#039;s twenty-minute Overwatch 2 clip at BlizzConline 2021 . In this clip, a lot of new features and changes were teased for the upcoming game, but most importantly, the new maps, PvE missions, and Sojourn made an appearance as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;BlizzConline , the first online-only Blizzard fan convention, runs February 19-20. Fans can expect some big reveals an new details about upcoming games, including Diablo Immortal , Diablo 4, Overwatch 2, and WoW updates 9.1 and 9.2. Unfortunately, a fourth-quarter earnings call has revealed that Diablo 4 and [https://overwatch2base.com/ overwatch 2 challenges] 2 are not expected to launch in 20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The 2024 edition offers a vast, diverse list of new songs and new game modes, including streamlined online multiplayer. It also brings a song-sharing hub into the mix, which permits players in this virtual space to share songs from any edition of the ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sojourn has been theorized to also join Overwatch again after laying low during its downtime. Her addition as a new hero in Overwatch 2 is perfect since it also marks her return as a member of the Overwatch team. It&amp;#039;s likely that the events in Paris serve as an inspiration for her to return to the faction, along with other her&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Taking a page out of the Splatoon playbook, id Software and Bethesda take a &amp;quot;best of both worlds&amp;quot; approach with the player interface, utilizing traditional control and motion to their advantage. With this sequel to the 2016 hit, Doom Eternal brings the usual adrenaline-pumping chaos players expect from this classic FPS seri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Endwalker will feature two new job roles, though only one has been revealed so far. The Sage is a new healer-type that protects party members using barriers. While the other new role wasn&amp;#039;t detailed, director Yoshida revealed that it would be a melee DPS class. Other additions in the new expansion include a higher level cap, new areas to explore, and a new tribe of Beastmen called the Arkasodara tribe of the Mata&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RoscoeZ3149952</name></author>
	</entry>
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