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	<title>Best Tank Heroes In Overwatch 2 - Revision history</title>
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	<updated>2026-09-10T22:47:41Z</updated>
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		<title>MellissaD90 at 00:21, 4 May 2026</title>
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		<updated>2026-05-04T00:21:52Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:21, 4 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ramattra also has a Nemesis Form&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in which &lt;/del&gt;he can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;punch &lt;/del&gt;enemies, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;block their damage&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even steal their health from them with the Annihilation ultimate&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With his &lt;/del&gt;ultimate &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ramattra can easily bully other tanks and annihilate squishy enemies, controlling zones and ensuring he&#039;s in charge. He&#039;s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solid pick thanks &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his reliance &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shields&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eating damage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and dishing out viole&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Endwalker &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature two new job roles&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though only one has been revealed &lt;/del&gt;so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Sage is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new healer&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;type that protects party members using barriers&lt;/del&gt;. While the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other new role wasn&#039;t detailed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;director Yoshida revealed that it would be a melee DPS class. Other additions in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new expansion include &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;higher level cap, new areas &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explore, and a new tribe of Beastmen called the Arkasodara tribe of the Mata&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my favourite multiplayer shooter of all time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right up there &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Halo 3&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s also my favourite objective-based team game, which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;why I have around 1&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 hours played in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first place. I used &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regularly compete on teams &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an average rank of &lt;/del&gt;high &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diamond/low Masters&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so I know &lt;/del&gt;what &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m doing. The thing is, Overwatch doesn’t reward &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for that, which means every single game quickly becomes a massive pain &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the a&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was the biggest shooter in the world for &lt;/del&gt;a long &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time. Blizzard eagerly celebrated new player milestones on social media, while seasonal events became an all&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encompassing occasion in the &lt;/del&gt;shooter &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;space before the days of battle passes and live service updates&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was both ahead of its time &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constrained by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;formula it existed within&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as additional game modes introduced as part of big updates and quarterly events never lived up to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base experience it was built upon. Junkenstein’s Revenge, &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch2Base&lt;/del&gt;.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overwatch &lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support guide&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Archives&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Winter Wonderland were great fun&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighting against bullet sponge AI wasn’t what this game was about&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hoping &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expand on this universe only served to highlight its shortcomings.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a landscape filled with gruff military dudes &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;futuristic warfare emerged a bright&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colourful, diverse&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experimental game that pushed the genre forward and tried new things in fresh&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exciting ways&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each match was fast and rewarding&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while its sprawling cast &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heroes all connected with players &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meant something to them. It was evolutionary&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this innovation would bring with it some irksome industry trends &lt;/del&gt;and a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complacency that would see Blizzard transform into a company that is now widely despised. How things change.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been a strange week of ups and downs &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sonic. Netflix announced that its upcoming 3D animated series will be called Sonic Prime and is coming &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the streaming service in 2022. Meanwhile, several long-time voice actors from the series revealed &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they won&#039;t be returning to their signature roles&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Roger Craig Smith , Colleen O’Shaughnessey &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cindy Robinson have revealed that they won&#039;t be returning &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voice Sonic, Tails, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Amy in Sonic Prime. Luckily&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eggman voice actor Mike Pollock has confirmed that he will continue to voice the villain in video games &lt;/del&gt;but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;did not confirm whether &lt;/del&gt;he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would perform Robotnik in the Netflix Ser&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;map &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is considered &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classic for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reason—it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both thematically neat and well-crafted in its overall level design. This Hybrid map possesses all sorts of nooks and crannies for DPS-minded players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take advantage&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BlizzConline , &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first online-only &lt;/del&gt;Blizzard &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fan convention, runs February 19&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans can expect some big reveals an &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;details about &lt;/del&gt;upcoming &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including Diablo Immortal &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diablo 4&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WoW updates 9.1 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9&lt;/del&gt;.2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a fourth-quarter earnings call has revealed that Diablo 4 &lt;/del&gt;and Overwatch 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are not expected &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yet, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather than have one team focus on defending an area while another attacks&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this mode will present an equal&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pendulum&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;swinging playing field, centered around a large robot that can be moved by &lt;/del&gt;teams &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controlling the zone near it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each team will also be given a barricade&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bot will push towards the opponent&#039;s s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Who wouldn&#039;t want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play as a super-intelligent&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genetically engineered gorilla with a love &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;peanut butter? Winston started his journey in Overwatch as a tank that not many people would pick. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many were quick to realize that they had underestimated this tank, as his Tesla Cannon &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage multiple enemies at once, requires little focus &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use thanks to its tracking, and ignores enemies with deflect or absorb abilit&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;This bizarre map doesn&#039;t have a ton going for it outside &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sort of self-congratulatory Blizzard themes that permeate &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area. Once you&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve gotten past the amusing StarCraft nods &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the subtle, cheeky references to The Lost Vikings , &lt;/del&gt;there&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s really not much to love about this st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Considering we could potentially see &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;addition &lt;/del&gt;of a new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Omnic hero&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tekhartha Mondatta (speculation &lt;/del&gt;which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we base off nothing but our own desires), we might as well get &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return of the stage in which he&#039;s so prominently featured as a statue&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ne&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wrecking Ball doesn&#039;t dish out the most effective damage with his Quad Cannons&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but his Grappling Claw and Piledriver abilities mean &lt;/ins&gt;he can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep pushing &lt;/ins&gt;enemies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;away&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distracting them&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to simply roll off &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come back ready for more&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His Minefield &lt;/ins&gt;ultimate &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also traps the enemy field with explosive mines&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making him &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;true burden for the enemy team who will have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what&#039;s ahead&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whilst also looking out for Wrecking Ball&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who is always flank&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Matches are objective-based, with two teams of six players. Between the three modes of Point Capture, Domination, and Destruction, you &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get to customize your Gundam in cosmetics and its loadout&lt;/ins&gt;, so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can prepare in both the practical and fashion departme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although the styles differ in some areas, mostly in their gameplay, noticeable similarities can be drawn between Team Fortress 2 and Overwatch 2. Besides both being sequels, the cartoony and stylish art styles match well&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both also have roles certain characters fall into, making it the perfect game to play in between sessions of Blizzard&#039;s hero shoo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Assault-exclusive maps tend to have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knack for holding some frustrating bottlenecks for attacking teams, this Russian&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;themed map tends to take the cake as far as its huge defensive advantage&lt;/ins&gt;. While &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point A at least gives &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attackers a fighting chance with its multiple pathways&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enclosed area around point B requires &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strike with military precision &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pull off successfu&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Roadhog &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy to counter&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and is basically just a slower damage character &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more health than normal&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His Take a Breather healing ability &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still somewhat nice&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meta isn&#039;t forgiving for Roadhog, as he&#039;s easy &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eliminate when focused and offers little protection for himself and his all&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Where she really shines is critical hits; &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such &lt;/ins&gt;high &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage per shot, if she’s getting headshots&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she’s getting eliminations. An accurate Ashe player can take down a band of bandits or &lt;/ins&gt;what &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the ease and style of Arthur Morgan using Deadeye &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Redemption&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plants vs. Zombies went &lt;/ins&gt;a long &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way from a defense strategy game to a third&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person &lt;/ins&gt;shooter&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, yet it worked out&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Garden Warfare 2 lets you be plants or zombies, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your team must overcome &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whether they are a plant or &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;und&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overwatch2base&lt;/ins&gt;.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Pass&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he’s taken a small debuff to his gun’s damage &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his ultimate’s range&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soldier 76’s rifle, rockets, running&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regeneration still mean he can take down both bosses and bands of baddies alike– Just don’t forget &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aim for the h&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If long range &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high accuracy are your things&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you might prefer the Deadlock Gang gunslinger&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ashe (&lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her right-hand man&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bob)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike the more niche Widowmaker&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ashe can step out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the shadows &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;onto the battlefield when necessary&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where her dynamite &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bestie Bob do &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good job of keeping enemies at &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reinhardt is a team-based tank, and he&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;putting pressure on foes, thanks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his gigantic shield &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allies can shoot behind&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reinhardt has a Rocket Hammer for dealing melee damage&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Charge ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch himself &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grapple enemies&lt;/ins&gt;, but he&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s ineffective against long-range targets when his shield is down, and his reliance on team composition makes him very situatio&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being an Assault &lt;/ins&gt;map&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Hanamura comes with a design that ultimately favors the team on defense, and to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty significant degree. You might find your teammates rage quitting in record numbers after the 8th failed attempt to mount &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;successful assault on the secluded Dojo. That&#039;s because it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just not easy to capture, especially considering the enemy spawns are ridiculously close to the point B area that needs &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be defen&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The most exciting part of Sojourn is definitely &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rare bits and pieces of gameplay that players were able to see during &lt;/ins&gt;Blizzard&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s twenty&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minute Overwatch 2 clip at BlizzConline 2021 &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In this clip, a lot of &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;features and changes were teased for the &lt;/ins&gt;upcoming &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but most importantly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the new maps&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PvE missions&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sojourn made an appearance as w&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This has us wondering just what other sorts of colorful maps will be added &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revamped to this epic sequel&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With nearly &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dozen stages already featured between Assault, Escort&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Control, there is no shortage of fun choices &lt;/ins&gt;Overwatch 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can draw from. Let&#039;s take a look at 5 of the stand-out maps we&#039;d love &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the sequel, and 5 duds that are probably best left beh&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yet &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite its defensive-focused design&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the layout&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which yields multiple paths and areas to flank&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes attacking more-than&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doable for sharp &lt;/ins&gt;teams. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The fun Warcraft- esque themes throughout&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coupled with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variance of areas and overall detail make Eichenwalde an optimal choice to revisit for Overwatch&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is an enjoyable, well-crafted Hybrid map &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tangle in&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particularly &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more defensively-minded players&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilize the solid chokepoint under the bridge which leads &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the initial capture po&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;32 heroes will also now be able to have their abilities upgraded and customized to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s liking, &lt;/ins&gt;and there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inclusion &lt;/ins&gt;of a new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story-based PvE mode set in Rio de Janeiro, for starters. There will even be a new game mode called Push&lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be played on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new map Toronto&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;among oth&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MellissaD90</name></author>
	</entry>
	<entry>
		<id>https://untenables.com/index.php?title=Best_Tank_Heroes_In_Overwatch_2&amp;diff=10736&amp;oldid=prev</id>
		<title>MaricelaSolberg: Created page with &quot;&lt;br&gt;Ramattra also has a Nemesis Form, in which he can punch enemies, block their damage, and even steal their health from them with the Annihilation ultimate. With his ultimate active, Ramattra can easily bully other tanks and annihilate squishy enemies, controlling zones and ensuring he&#039;s in charge. He&#039;s a solid pick thanks to his reliance on shields, eating damage, and dishing out viole&lt;br&gt;&lt;br&gt; &lt;br&gt;Endwalker will feature two new job roles, though only one has been reve...&quot;</title>
		<link rel="alternate" type="text/html" href="https://untenables.com/index.php?title=Best_Tank_Heroes_In_Overwatch_2&amp;diff=10736&amp;oldid=prev"/>
		<updated>2026-05-03T21:45:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Ramattra also has a Nemesis Form, in which he can punch enemies, block their damage, and even steal their health from them with the Annihilation ultimate. With his ultimate active, Ramattra can easily bully other tanks and annihilate squishy enemies, controlling zones and ensuring he&amp;#039;s in charge. He&amp;#039;s a solid pick thanks to his reliance on shields, eating damage, and dishing out viole&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Endwalker will feature two new job roles, though only one has been reve...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Ramattra also has a Nemesis Form, in which he can punch enemies, block their damage, and even steal their health from them with the Annihilation ultimate. With his ultimate active, Ramattra can easily bully other tanks and annihilate squishy enemies, controlling zones and ensuring he&amp;#039;s in charge. He&amp;#039;s a solid pick thanks to his reliance on shields, eating damage, and dishing out viole&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Endwalker will feature two new job roles, though only one has been revealed so far. The Sage is a new healer-type that protects party members using barriers. While the other new role wasn&amp;#039;t detailed, director Yoshida revealed that it would be a melee DPS class. Other additions in the new expansion include a higher level cap, new areas to explore, and a new tribe of Beastmen called the Arkasodara tribe of the Mata&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch is my favourite multiplayer shooter of all time, right up there with Halo 3. It’s also my favourite objective-based team game, which is why I have around 1,000 hours played in the first place. I used to regularly compete on teams with an average rank of high Diamond/low Masters, so I know what I’m doing. The thing is, Overwatch doesn’t reward you for that, which means every single game quickly becomes a massive pain in the a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It was the biggest shooter in the world for a long time. Blizzard eagerly celebrated new player milestones on social media, while seasonal events became an all-encompassing occasion in the shooter space before the days of battle passes and live service updates. It was both ahead of its time and constrained by the formula it existed within, as additional game modes introduced as part of big updates and quarterly events never lived up to the base experience it was built upon. Junkenstein’s Revenge, [https://Overwatch2Base.com/ overwatch 2 support guide] Archives, and Winter Wonderland were great fun, but fighting against bullet sponge AI wasn’t what this game was about, and hoping to expand on this universe only served to highlight its shortcomings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In a landscape filled with gruff military dudes and futuristic warfare emerged a bright, colourful, diverse, and experimental game that pushed the genre forward and tried new things in fresh, exciting ways. Each match was fast and rewarding, while its sprawling cast of heroes all connected with players and meant something to them. It was evolutionary, but this innovation would bring with it some irksome industry trends and a complacency that would see Blizzard transform into a company that is now widely despised. How things change.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;#039;s been a strange week of ups and downs for Sonic. Netflix announced that its upcoming 3D animated series will be called Sonic Prime and is coming to the streaming service in 2022. Meanwhile, several long-time voice actors from the series revealed that they won&amp;#039;t be returning to their signature roles. Roger Craig Smith , Colleen O’Shaughnessey , and Cindy Robinson have revealed that they won&amp;#039;t be returning to voice Sonic, Tails, and Amy in Sonic Prime. Luckily, Eggman voice actor Mike Pollock has confirmed that he will continue to voice the villain in video games but did not confirm whether he would perform Robotnik in the Netflix Ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This map is considered a classic for a reason—it&amp;#039;s both thematically neat and well-crafted in its overall level design. This Hybrid map possesses all sorts of nooks and crannies for DPS-minded players to take advantage&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;BlizzConline , the first online-only Blizzard fan convention, runs February 19-20. Fans can expect some big reveals an new details about upcoming games, including Diablo Immortal , Diablo 4, Overwatch 2, and WoW updates 9.1 and 9.2. Unfortunately, a fourth-quarter earnings call has revealed that Diablo 4 and Overwatch 2 are not expected to launch in 20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yet, rather than have one team focus on defending an area while another attacks, this mode will present an equal, pendulum-swinging playing field, centered around a large robot that can be moved by teams controlling the zone near it. Each team will also be given a barricade, which the bot will push towards the opponent&amp;#039;s s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Who wouldn&amp;#039;t want to play as a super-intelligent, genetically engineered gorilla with a love for peanut butter? Winston started his journey in Overwatch as a tank that not many people would pick. However, many were quick to realize that they had underestimated this tank, as his Tesla Cannon can damage multiple enemies at once, requires little focus to use thanks to its tracking, and ignores enemies with deflect or absorb abilit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This bizarre map doesn&amp;#039;t have a ton going for it outside of the sort of self-congratulatory Blizzard themes that permeate the area. Once you&amp;#039;ve gotten past the amusing StarCraft nods and the subtle, cheeky references to The Lost Vikings , there&amp;#039;s really not much to love about this st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Considering we could potentially see the addition of a new Omnic hero, Tekhartha Mondatta (speculation which we base off nothing but our own desires), we might as well get the return of the stage in which he&amp;#039;s so prominently featured as a statue, Ne&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MaricelaSolberg</name></author>
	</entry>
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