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	<title>Apex Legends: Season 3 s 10 Biggest Changes - Revision history</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:08, 3 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You&#039;ll also be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easily tell which areas have been picked over &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which ones haven&#039;t&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This can save you a lot of time sifting through useless junk if your squad &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in need &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upgrades&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or perhaps even better&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;save your squad &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight they&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re not prepared for if another &lt;/del&gt;team&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already looting &lt;/del&gt;an a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadow characters can walk &lt;/del&gt;through &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the storm without taking damage&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They can also use ziplines &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraith’s portals&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They are unable &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open doors but are able to melee through them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and they can climb extremely high relative &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legends. An understanding &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what a shadow character can &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can’t do will help guide decision-making during the m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you were worried that Respawn might be running short on inventive ideas for new Legends&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then hopefully Crypto will set your mind at ease&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To quote Gibraltar from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch trailer, &quot; Kid&#039;s got some move&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This might seem &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit silly, but rest assured, it&#039;s very effective&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enemy squads tend to react very strongly to the presence of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drone&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;culminating in one of two actions. They&#039;ll either shoot at &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obsessively or immediately run away and try &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lose &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. These behaviors can be used to your advant&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most &lt;/del&gt;of the drone&#039;s flight &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controls are pretty simple&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few finer points and general tidbits &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aren&#039;t perfectly obvious at the outset. Firstly, there are two different modes for flight - &quot;Level&quot; keeps the drone at its current elevation and allows free looking, while &quot;Direct&quot; allows for altitude changes by moving directly towards the camera fac&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In this mode, players &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unable &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ping items &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;call out enemies&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those who make it into the top 10 instantly go from enemies to allies. They can revive downed teammates &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cover for one another as their squadmates heal&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All these tactics are helpful to win &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game as more surviving Legends means there&#039;s a higher chance &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will make it to the rescue ship. Additionally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surviving Legends can use their abilities &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tandem. For example, a player might want to throw Caustic’s gas traps next to one of Pathfinder’s ziplines to &lt;/del&gt;make it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult for Shadow Legends &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jump on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;li&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From gaming PCs and laptops &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accessories&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Razer is one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first brands that comes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mind when gamers are in need of anything video [https://ps5gamers&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ ps5 game Updates] gear-related&lt;/del&gt;. This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is especially true when it comes to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;competitive scene, with gamers doing everything they can to get a leg up on the competition. Razer is &lt;/del&gt;an easy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go-to solution in this regard thanks &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its relationships with professional esports players associated with Team Razer. Who wouldn’t want to try and elevate &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay by using the same gear as professional _ Counter-Strike: Global Offensive _ player, TACO (MIBR), or Evil Geniuses’ professional Dota 2 player, Arte&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On a recent day&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quick check &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ten random popular Apex Legends Twitch streamers playing &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different squad formations showed all but one playing on &lt;/del&gt;teams &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that had Pathfinders&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Half were playing as Pathfinders themselves&lt;/del&gt;. Additionally, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during the X Games Apex Legend s Invitational&lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;featured the best teams from around the world&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;almost every team in every game included a Pathfin&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The Razer Kraken Tournament Edition Headset goes above and beyond &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fill that need&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The headset is the first gaming headset &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;introduce THX Spatial Audio, which aims to increase players’ &lt;/del&gt;in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-game awareness to have the upper hand on the playing field. With the Kraken&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’d have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try pretty darn hard to ignore &lt;/del&gt;the in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-game surrounding environment. Approaching enemy footsteps come through clear as day. The audio control device that can be attached to the headset allows players to adjust game and chat audio on the fly, while also controlling the bass and THX spatial audio tog&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Upon taking &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Razer Viper &lt;/del&gt;out of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its box, I immediately fell in love&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The lightweight mouse - coming &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weight &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;69g - feels durable enough to withstand frantic motion and heavy-handed clicking&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while the comfortable side grips ensure that I won’t need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worry about my thumb accidentally sliding at an inopportune in-game mom&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chapter 14 &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not simply another release in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is Behavior Interactive continuing to build their own unique world where &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Entity must be appeased&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mathieu Côté described the future &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game as continuing in this way&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;the recipe of four chapters a year is now going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become more intensely packed, because in between each chapter we’re going to start releasing Archives. A lot of lore and exploring the backgrounds of characters and what this world &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But Pathfinder has become to &lt;/del&gt;Apex &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legend s what &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;M6D Pistol was &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Halo: Combat Evolved . Serious players who want kills &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wins are essentially facing a handicap by choosing to play without a Pathfinder in the sq&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Kraken also just feel great to wear&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The cooling gel-infused ear cushions keep you cool while under pressure&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but are also easy enough to clean&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should it need it. The headset is light&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but packs &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incredibly powerful punch&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Given that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;headset is cross-platform compatible, you can rest assured that your headset investment will be well-worth&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A lot of Legends saw tweaks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their tactical &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate abilities, but the man of the hour has to be Gibraltar &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first and biggest change &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for his Dome Shield, which now allows allies inside &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it to utilize healing items twenty-five percent faster&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and can be thrown more than sixty percent further&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at the minor expense of charging ten seconds slo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some people say that &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s reliance on the Pathfinder character is fine because every &lt;/ins&gt;team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can choose to have a Pathfinder on it, which makes it fair to all. This isn’t inherently wrong, but it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still problematic. The game is designed to allow different team compositions to have different tactical advantages when playing together. The fact that teams so frequently rely on Pathfinder signifies &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;imbalance in the meta at &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fundamental le&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Wendigos could be an interesting addition as well with these Killers having difficulty seeing still targets, but able to move a lot faster across the ground or climbing over objects. A Killer that could climb &lt;/ins&gt;through &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two [https://ps5gamers&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ ps5 story Guide] windows or pounce at survivors would be terrify&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In most FPS games — &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in battle royale-style games in particular — players who have the high ground have serious advantages&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;High ground positioning makes it easier &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot enemies&lt;/ins&gt;, to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;block their shots using &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jutting edge &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the terrain &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to more easily get headshots against oppone&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The solution isn’t to nerf Pathfinder. It would seem unfair to negatively adjust a longtime character’s core abilities&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when these abilities are so simple&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Doing so would certainly cause backlash within &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;commun&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As far as in-game loot options, a grapple gun with only three or four uses or &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single-use zip line loot drop could be strong opportunity to counter&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;random Epic or Legendary loot drop&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;item rarity could make &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so that people would still have to work &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obtain these &lt;/ins&gt;it&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The drone, as &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now, doesn&#039;t take any damage from the ring, and unlike an actual player, it only needs to make a one-way trip. Of course, the banner still needs to be within &lt;/ins&gt;the drone&#039;s flight &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;range&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can successfully retrieve &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would otherwise need to be left beh&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few things in life as frustrating as making it &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game’s final circles but running low on health &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shields&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In most games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players desperately need health &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield items&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even if &lt;/ins&gt;the players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have stacked tons of kills&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;med kits and shield cells may be &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;short supply by the time players &lt;/ins&gt;make it to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s a myriad of ways in which players can exercise 200 IQ strategies involving these characters. For example, a Wraith can place portals in storm zones, tricking lagging players &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking them right into Caustic traps. The Wraith can also set portals up in tricky locations such as caves or in multi-level buildings&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;placing gas at each side &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entrance and the exit and making it tough for opponents &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move without getting gassed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The gas not only hinders visibility and damages enemies, but it slows them down&lt;/ins&gt;. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gives &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Caustic and Wraith team &lt;/ins&gt;an easy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opportunity &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outplay &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oppone&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wattson’s tactical allows shield regeneration and Lifeline’s health drone restores health. A duo comprised of Wattson and Lifeline means players who are willing to play somewhat defensively have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of options &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this front. Assuming they have good positions &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lots of cover, they can let other &lt;/ins&gt;teams &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight it out while they peek out for kills and knocks at a distance&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wattson&#039;s ultimate ability can protect people from grenades and artillery strikes from Gibraltars and Bangalores&lt;/ins&gt;. Additionally, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponents are often afraid to push Wattson due to her fences&lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cause a small amount of damage but also slow down players, making them easy targets. This makes it difficult for enemies to rush&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can give Lifeline enough time to resurrect Wattson should she get knocked at any po&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is great because it offers a real incentive &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;risking a lengthy kill animation for fallen foes outside of bragging rights&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can safely expect &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be executed a lot more often and &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;riskier situations&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and should a lot more than tempted &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;k&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead of being a flat point reward, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;points from kills will now benefit from placement &quot;multipliers.&quot; For example, placing fifth pays &lt;/ins&gt;out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 RP, and has a kill multiplier &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means that getting four kills &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that game would&#039;ve netted 60 points, for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;total &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;90. It still caps out at five kills&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but provides way more incentive &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actually get those ki&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The key difference, however, &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;charge-up&quot; period it emits a small laser that rapidly deals small amounts of damage&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before dealing a big chunk with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main shot. It&#039;s an obvious telegraph, but has huge damage potential&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s excellent &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;counter-sniping&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forcing enemies &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either rapidly change positions or suffer crippling dam&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apex &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legends &#039; third season went live last week, freshening up &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free-&lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play battle royale experience with an entire arsenal&#039;s worth of exciting new content &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;balancing adjustments&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s an inventive new weapon&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a brand new Legend&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and of course&lt;/ins&gt;, an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all new map&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To sum it all up, this is definitely the biggest content update to hit &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game so&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LatoyaAhrens982</name></author>
	</entry>
	<entry>
		<id>https://untenables.com/index.php?title=Apex_Legends:_Season_3_s_10_Biggest_Changes&amp;diff=10332&amp;oldid=prev</id>
		<title>JoycelynEisen: Created page with &quot;&lt;br&gt;You&#039;ll also be able to easily tell which areas have been picked over and which ones haven&#039;t. This can save you a lot of time sifting through useless junk if your squad is in need of upgrades, or perhaps even better, save your squad a fight they&#039;re not prepared for if another team&#039;s already looting an a&lt;br&gt;&lt;br&gt; &lt;br&gt;Shadow characters can walk through the storm without taking damage. They can also use ziplines and Wraith’s portals. They are unable to open doors but ar...&quot;</title>
		<link rel="alternate" type="text/html" href="https://untenables.com/index.php?title=Apex_Legends:_Season_3_s_10_Biggest_Changes&amp;diff=10332&amp;oldid=prev"/>
		<updated>2026-05-03T07:09:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;You&amp;#039;ll also be able to easily tell which areas have been picked over and which ones haven&amp;#039;t. This can save you a lot of time sifting through useless junk if your squad is in need of upgrades, or perhaps even better, save your squad a fight they&amp;#039;re not prepared for if another team&amp;#039;s already looting an a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Shadow characters can walk through the storm without taking damage. They can also use ziplines and Wraith’s portals. They are unable to open doors but ar...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;You&amp;#039;ll also be able to easily tell which areas have been picked over and which ones haven&amp;#039;t. This can save you a lot of time sifting through useless junk if your squad is in need of upgrades, or perhaps even better, save your squad a fight they&amp;#039;re not prepared for if another team&amp;#039;s already looting an a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Shadow characters can walk through the storm without taking damage. They can also use ziplines and Wraith’s portals. They are unable to open doors but are able to melee through them, and they can climb extremely high relative to the Legends. An understanding of what a shadow character can and can’t do will help guide decision-making during the m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you were worried that Respawn might be running short on inventive ideas for new Legends, then hopefully Crypto will set your mind at ease. To quote Gibraltar from the launch trailer, &amp;quot; Kid&amp;#039;s got some move&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This might seem a bit silly, but rest assured, it&amp;#039;s very effective. Enemy squads tend to react very strongly to the presence of a drone, culminating in one of two actions. They&amp;#039;ll either shoot at it obsessively or immediately run away and try to lose it. These behaviors can be used to your advant&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Most of the drone&amp;#039;s flight controls are pretty simple, but there are a few finer points and general tidbits that aren&amp;#039;t perfectly obvious at the outset. Firstly, there are two different modes for flight - &amp;quot;Level&amp;quot; keeps the drone at its current elevation and allows free looking, while &amp;quot;Direct&amp;quot; allows for altitude changes by moving directly towards the camera fac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In this mode, players are unable to ping items and call out enemies. However, those who make it into the top 10 instantly go from enemies to allies. They can revive downed teammates and cover for one another as their squadmates heal. All these tactics are helpful to win the game as more surviving Legends means there&amp;#039;s a higher chance players will make it to the rescue ship. Additionally, surviving Legends can use their abilities in tandem. For example, a player might want to throw Caustic’s gas traps next to one of Pathfinder’s ziplines to make it difficult for Shadow Legends to jump on the li&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;From gaming PCs and laptops to accessories, Razer is one of the first brands that comes to mind when gamers are in need of anything video [https://ps5gamers.com/ ps5 game Updates] gear-related. This is especially true when it comes to the competitive scene, with gamers doing everything they can to get a leg up on the competition. Razer is an easy go-to solution in this regard thanks to its relationships with professional esports players associated with Team Razer. Who wouldn’t want to try and elevate their gameplay by using the same gear as professional _ Counter-Strike: Global Offensive _ player, TACO (MIBR), or Evil Geniuses’ professional Dota 2 player, Arte&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On a recent day, a quick check on ten random popular Apex Legends Twitch streamers playing with different squad formations showed all but one playing on teams that had Pathfinders. Half were playing as Pathfinders themselves. Additionally, during the X Games Apex Legend s Invitational, which featured the best teams from around the world, almost every team in every game included a Pathfin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Razer Kraken Tournament Edition Headset goes above and beyond to fill that need. The headset is the first gaming headset to introduce THX Spatial Audio, which aims to increase players’ in-game awareness to have the upper hand on the playing field. With the Kraken, you’d have to try pretty darn hard to ignore the in-game surrounding environment. Approaching enemy footsteps come through clear as day. The audio control device that can be attached to the headset allows players to adjust game and chat audio on the fly, while also controlling the bass and THX spatial audio tog&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Upon taking the Razer Viper out of its box, I immediately fell in love. The lightweight mouse - coming in at a weight of 69g - feels durable enough to withstand frantic motion and heavy-handed clicking, while the comfortable side grips ensure that I won’t need to worry about my thumb accidentally sliding at an inopportune in-game mom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Chapter 14 is not simply another release in the game, it is Behavior Interactive continuing to build their own unique world where the Entity must be appeased. Mathieu Côté described the future for the game as continuing in this way, &amp;quot;the recipe of four chapters a year is now going to become more intensely packed, because in between each chapter we’re going to start releasing Archives. A lot of lore and exploring the backgrounds of characters and what this world &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But Pathfinder has become to Apex Legend s what the M6D Pistol was to Halo: Combat Evolved . Serious players who want kills and wins are essentially facing a handicap by choosing to play without a Pathfinder in the sq&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Kraken also just feel great to wear. The cooling gel-infused ear cushions keep you cool while under pressure, but are also easy enough to clean, should it need it. The headset is light, but packs an incredibly powerful punch. Given that the headset is cross-platform compatible, you can rest assured that your headset investment will be well-worth&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JoycelynEisen</name></author>
	</entry>
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