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	<title>The Untenables - User contributions [en]</title>
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	<updated>2026-09-12T20:39:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://untenables.com/index.php?title=Pubg_Asset_Flip&amp;diff=8301</id>
		<title>Pubg Asset Flip</title>
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		<updated>2026-04-29T23:14:09Z</updated>

		<summary type="html">&lt;p&gt;VenusLyall46: Created page with &amp;quot;&amp;lt;br&amp;gt;While PUBG propelled Greene to superstardom within the gaming community, it wasn&amp;#039;t his first project. He previously made a name for himself by helping birth the Battle Royale genre by creating mods for both ARMA 2 and DayZ . Then, he went on to consult on Daybreak Games&amp;#039; H1Z1 (which recently made its way to PlayStation 4 and managed to get over 4.5 million downloads in just three days) before teaming up with Bluehole in order to create PlayerUnknown&amp;#039;s Battlegroun&amp;lt;br&amp;gt;...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;While PUBG propelled Greene to superstardom within the gaming community, it wasn&#039;t his first project. He previously made a name for himself by helping birth the Battle Royale genre by creating mods for both ARMA 2 and DayZ . Then, he went on to consult on Daybreak Games&#039; H1Z1 (which recently made its way to PlayStation 4 and managed to get over 4.5 million downloads in just three days) before teaming up with Bluehole in order to create PlayerUnknown&#039;s Battlegroun&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds may not have created the battle royale genre, but it certainly popularized it. Since its explosion in popularity in 2017, a number of PlayerUnknown&#039;s Battlegrounds &amp;quot; clones&amp;quot; have popped up, including some mobile games that are blatant copies of PUBG , as well as games that offer enough fresh ideas to become something entirely different, such as Fortnite . Developer PUBG Corp. has attempted to sue Fortnite and other games for their similarities to its game, a decision that has been criticized since PUBG itself has been accused of being an &amp;quot;asset fl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, the facts remain: Fortnite is here, free-to-play, and, unlike its Battle Royale inspiration, doesn’t include any &amp;quot; gambling &amp;quot; for skins. PUBG , on the other hand, features randomized crates earned [https://Pubgstation.com click through the next web site] regular play, with premium crates unlockable by keys. Those keys need to be purchased with real money, which leaves players unwilling to buy them, which leaves the option of either keeping unopened crates inert in their inventory or selling them on the Steam marketplace. These mechanics foster an elaborate economy, generating a system which fuels continued income to the game. On the other hand, it also creates undue frustration for many of its players, all of whom have already spent money to purchase the game in the first place and feel put off by microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&#039;s been a slow, but steady, decline for PlayerUnknown&#039;s Battlegrounds &#039; player count this year. By the end of February it had lowered to around 2.8 million, according to Steam Charts . In April, it finally sunk below the two million player mark, and it hasn&#039;t managed to rebound aside from one good weekend in early May. Now, it&#039;s finally below 1.5 million, and the trend continues downw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Fortnite eschewing loot boxes entirely in its Battle Royale mode (although individual seasons offer their own unique cosmetics, similar to Overwatch ), it’s already ahead of the curve. Perhaps by the time Sanhok arrives, the wait for for a more stable game will seem like it was worth it. However, with a never-ending stream of cosmetics and constant reminders for microtransactions blemishing player inventory, all while many of them experience blatant performance issues, PUBG Corp. should keep running — that blue wall might be closer than it lo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Over the past year or so, it&#039;s become clear that PlayerUnknown’s Battlegrounds has been a huge influence on gaming in general, with its 100-player Battle Royale mechanic leading to games like Fortnite and Call of Duty: Black Ops 4 &#039;s Battle Royale modes. With the recent release of PUBG &#039;s mobile version, the title is even managing to keep some semblance of pace with Fortnite , which eventually blasted past it in terms of Twitch presence on a platform formerly dominated by PUBG &#039;s biggest streamers - but they are looking to change that going forw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds _ creator Brendan Greene aka PlayerUnknown never expected the Battle Royale shooter to become such a huge hit for his team at Bluehole, but with success comes pressure. PlayerUnknown recently spoke out bout the side-effects of creating such a popular game. Greene stated that he knows his follow-up project isn&#039;t going to become as much of a cultural milestone, and that it&#039;s &amp;quot; _probably going to get s*** o&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&#039;s great to see that Greene has realistic views towards his next game. Trying to replicate the success of PUBG would be a near-impossible task, and every move he makes in the future will be under a microscope. There will always be angry fans and critics going forward, so his attitude of &amp;quot; I&#039;m probably going to get sh*t on, but that&#039;s okay &amp;quot; is the right one to h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the team grows, it makes sense that it is able to create more original content as opposed to relying on store-bought assets. However, PUBG Corp. may struggle to drum up support for the idea that it should be able to sue games like Fortnite when it relies on pre-made assets, and didn&#039;t even create the battle royale genre in the first pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds &#039; downward turn in popularity has happened while Fortnite has ascended into the mainstream. The two games have had a tumultuous relationship since Epic Games launched their Battle Royale mode late last year, and they are now involved in a legal battle with PUBG Corp. over copyright infringement . Over the past several months, Fortnite has seen several gameplay overhauls, had a crossover event with Marvel , and even teased its first vehicle, which has all helped in establishing the game as one of the top titles to&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VenusLyall46</name></author>
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	<entry>
		<id>https://untenables.com/index.php?title=User:VenusLyall46&amp;diff=8300</id>
		<title>User:VenusLyall46</title>
		<link rel="alternate" type="text/html" href="https://untenables.com/index.php?title=User:VenusLyall46&amp;diff=8300"/>
		<updated>2026-04-29T23:13:51Z</updated>

		<summary type="html">&lt;p&gt;VenusLyall46: Created page with &amp;quot;Hello, I&amp;#039;m Penney, a 27 year old from Vordemwald, Switzerland.&amp;lt;br&amp;gt;My hobbies include (but are not limited to) Musical instruments, LARPing and watching Modern Family.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web blog: [https://Pubgstation.com description here]&amp;quot;&lt;/p&gt;
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&lt;div&gt;Hello, I&#039;m Penney, a 27 year old from Vordemwald, Switzerland.&amp;lt;br&amp;gt;My hobbies include (but are not limited to) Musical instruments, LARPing and watching Modern Family.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web blog: [https://Pubgstation.com description here]&lt;/div&gt;</summary>
		<author><name>VenusLyall46</name></author>
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