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	<id>https://untenables.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GladysTownley</id>
	<title>The Untenables - User contributions [en]</title>
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	<updated>2026-09-15T11:44:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://untenables.com/index.php?title=PUBG_Developer_Admits_Failing_Players;_Defends_Loot_Boxes&amp;diff=8210</id>
		<title>PUBG Developer Admits Failing Players; Defends Loot Boxes</title>
		<link rel="alternate" type="text/html" href="https://untenables.com/index.php?title=PUBG_Developer_Admits_Failing_Players;_Defends_Loot_Boxes&amp;diff=8210"/>
		<updated>2026-04-29T22:28:00Z</updated>

		<summary type="html">&lt;p&gt;GladysTownley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Premium Event Pass buyers don&#039;t have it much easier, but their experience cap is much higher and their rewards much more exciting. Players will still have to complete between eight or nine out of ten challenges to reach level&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although **PlayerUnknown&#039;s Battlegrounds ** is still trailing Fortnite in terms of players, Brendan &#039;PlayerUnknown&#039; Greene is still pushing forward with Sanhok and hopes to keep cashing in on the seemingly never-ending battle royale hype. Players are now subject to gambling-style loot boxes, real-money purchases for things like parachutes or on the Xbox One version, certain cosmetics, real-money purchases for season pass, all on top of the retail price for the game which still doesn&#039;t run too smoothly. That su&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As for map selection, the developer explains that players will be able to pick just one map on its own (either Erangel or Miramar) to ensure that they will play there, or they can select multiple maps and the game will randomly select &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now that the Sanhok Event Pass is available in-game, players are able to measure exactly how much they need to accomplish in order to progress in the Pass. All challenges, as well as other sources of experience, are available to see and draw conclusions from. And the results are quite disappointing, especially for those who don&#039;t want to spend the $9.99 Event Pass price up fr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I am dreading my next game, because it’s PlayerUnknown’s Next Game . And there’s going to be eyes on it. No matter what I do, there’s going to be a lot of critics going, &#039;Well, it’s no PUBG.&#039; And I’ve accepted that – I am not going to make a game that’s going to get like, three million concurrent users, and tens of millions of players every month. But I’m not aiming to make that. I want to make a game I want to play, and if other people want to play it, that’s fantastic – but ultimately, if they don’t, I’ll still have a game that I can play. So that’s my outlook: I’m probably going to get sh*t on, but that’s o&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Pretty sure some of the later missions give more XP. Gonna go check and update this comment once I’m sure (will probably take a while because it&#039;s 4am in Korea). If you couldn’t actually get to level 20 then that’d be dumb and we’d change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Here&#039;s how the math works out. For non-paying players, there are only so many sources of experience every day. They break down into daily experience earned just by playing, daily experience earned through completing challenges, weekly experience earned through challenges, and &amp;quot;Normal&amp;quot; challenges that persist for the entire ev&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds may not have created the battle royale genre, but it certainly popularized it. Since its explosion in popularity in 2017, a number of PlayerUnknown&#039;s Battlegrounds &amp;quot; clones&amp;quot; have popped up, including some mobile games that are blatant copies of PUBG , as well as games that offer enough fresh ideas to become something entirely different, such as Fortnite . Developer PUBG Corp. has attempted to sue Fortnite and other games for their similarities to its game, a decision that has been criticized since PUBG itself has been accused of being an &amp;quot;asset fl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;All told, that&#039;s 7600 XP in total across 30 days, exactly enough for 19 level-ups -- from 1 to 20, each costing 400 XP. The funny thing is, it looks like PlayerUnknown&#039;s Battlegrounds isn&#039;t running the Sanhok Event Pass for 30 days. It&#039;s running it for 29. The countdown launched citing 24 hours and 28 days remaining, which suggests that it may entirely impossible to reach level&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Why should one of my artists spend two weeks on a generic sculpt if they could instead spend that two weeks adding real value for players elsewhere? How many times should a telephone booth be modeled? How many times do we gotta sculpt a cash regist&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After months of waiting, **PlayerUnknown&#039;s Battlegrounds ** is finally releasing the full version of its Sanhok map on June 22. Coming exclusively to the PC version of the game, [https://Pubgstation.com/ PUBG weapons] &#039;s third map will be 1/4 the size of the other two, which makes it conveniently close to the dimensions of Fortnite . As well as a new locale to explore, players are also being lumbered with more controversial ways for PUBG Corp. to make money thanks to a Fortnite -inspired event p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Fortnite eschewing loot boxes entirely in its Battle Royale mode (although individual seasons offer their own unique cosmetics, similar to Overwatch ), it’s already ahead of the curve. Perhaps by the time Sanhok arrives, the wait for for a more stable game will seem like it was worth it. However, with a never-ending stream of cosmetics and constant reminders for microtransactions blemishing player inventory, all while many of them experience blatant performance issues, PUBG Corp. should keep running — that blue wall might be closer than it lo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Extended and quickdraw magazines for snipers have also been limited to care packages. The spawn rate of extended quickdraw mags for assault rifles has been decreased. There have also been adjustments to weapon damage and bala&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GladysTownley</name></author>
	</entry>
	<entry>
		<id>https://untenables.com/index.php?title=User:GladysTownley&amp;diff=8209</id>
		<title>User:GladysTownley</title>
		<link rel="alternate" type="text/html" href="https://untenables.com/index.php?title=User:GladysTownley&amp;diff=8209"/>
		<updated>2026-04-29T22:27:57Z</updated>

		<summary type="html">&lt;p&gt;GladysTownley: Created page with &amp;quot;I am 37 years old and my name is Rueben Neff. I life in Court-At-Street (Great Britain).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my site :: [https://Pubgstation.com/ PUBG weapons]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am 37 years old and my name is Rueben Neff. I life in Court-At-Street (Great Britain).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my site :: [https://Pubgstation.com/ PUBG weapons]&lt;/div&gt;</summary>
		<author><name>GladysTownley</name></author>
	</entry>
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