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	<updated>2026-09-11T13:32:32Z</updated>
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	<entry>
		<id>https://untenables.com/index.php?title=Divinity:_Original_Sin_2_%E2%80%93_Quick_Class_Introductions&amp;diff=8735</id>
		<title>Divinity: Original Sin 2 – Quick Class Introductions</title>
		<link rel="alternate" type="text/html" href="https://untenables.com/index.php?title=Divinity:_Original_Sin_2_%E2%80%93_Quick_Class_Introductions&amp;diff=8735"/>
		<updated>2026-04-30T07:13:45Z</updated>

		<summary type="html">&lt;p&gt;DougRichey242: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Medusa Head (2 Polymorph): Deals Earth damage around you and will cause Petrify on enemies with no Magical armor. Nice if other party members deal Magic damage, but might not be as useful if the team focuses on Physical damage. Also cannot be used with Bullho&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Terrain Transmutation (2 Polymorph): Swaps surfaces in two locations. Good for either clearing out paths or placing nasty surfaces under enemies. Most enemies will instantly be killed by Lava surface Fire dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players looking for a 2H-wielding RPG class can rely on the Knight. While their attacks need more AP, they compensate with decent weapon damage. Moreover, Knights have the Opportunist talent that makes them capable of making stronger opportunity atta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the Rogue does not typically excel in the center of a brawl, they are incredibly adept at picking targets and isolating them. Try to focus down on enemies in isolation and those on the fringes, ideally disengaging and moving away from larger clusters of foes after the damage is done. Given the Scoundrel skills that allow cloaked teleportation ability, it is especially helpful to target ranged combatants; the worst-case scenario is that they are forced to displace, sometimes costing the opportunity to shoot at the party, the best is that a threat has been completely elimina&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As with every class choice in Original Sin 2 , there is no one correct option for the character race, but some are slightly more beneficial than others. Dwarf characters work very well - the inherent racial boost of +1 to sneaking saves point commitments later for an ability that is nearly necessary for the positioning-heavy rogue playstyle. Elves are also quite effective; though the Loremaster bump is something of a write-off, the Flesh sacrifice skill is incredibly useful and pairs well with the Rogue&#039;s Adrenaline skill to either take the edge off the subsequent AP drop or to set up an action-heavy round. While certainly still playable, Human, Lizard, and Undead Rogues do not offer directly beneficial perks for pure rogues, but can be helpful for those wishing to branch out into more direct combat-oriented builds, with humans especially being quite versatile in their capabilit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Though the situation may change with the release of Baldur&#039;s Gate 3 , the closest one can get to having a full-fledged Dungeons &amp;amp; Dragons session on console is by playing **Divinity: Original Sin 2 ** . It is not just that it is a turn-based fantasy [https://Gamepriceradar.com/ Discount Game Keys|Https://Gamepriceradar.Com/] - those are by no means uncommon on the latest console generation; Original Sin II fully captures some of the more niche and enjoyable traits from table-top RPG experiences. It adopts such staple TTRPG features as a broad range of abilities , endlessly customizable armor and attire, and a tone that carefully walks the line between high fantasy epic and goofball comedy (the natural endpoint for every Dungeons &amp;amp; Dragons campaign). It is especially impressive that the console port holds up against the PC original , maintaining the complexity with a suitably streamlined control structure. Digital D&amp;amp;D is a difficult goal by any measure, but Original Sin 2 manages to nail the feeling and fun, building on it with an incredible range of customization opti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unlike the Fighter and the Knight, Rogues devastate opponents in melee combat with sheer speed. They specialize in dual-wielding daggers or weapons implementing backstab mechanics, as they deal more damage when attacking from behind. Moreover, Rogues can use Searing Daggers to attack from a dista&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In this game, players are able to use a very fluid class system where their initial class doesn&#039;t have to stay within its original bounds. As such, don&#039;t be afraid to commit to a class, they can always be changed later on. Shadowblades start with an investment in two skill lines; Polymorph and Scound&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Out of the three, summoning is more useful for a player who wants more distance between them and the enemy. The huntsman skill line is useful for players who only want to use select scoundrel abilities so they can keep a bow equipped instead of dual-wielding daggers. Polymorph is less useful in general but still useful if a player is interested in staying close to their enemies and fading into the background. After that, let&#039;s looks at what skills are useful for the Witch in their base skill li&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For Talents, go for The Pawn to increase movement, Savage Sortilege for criticals (most of Polymorph are actually spells), and Living Armor for extra protection versus Magic damage. If you are using Gift Bags, consider Indomitable and Gladiator for more defenses. Bigger and Better and All Skilled Up are great for when you have spare Talent poi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Equalise (3 Polymorph): Redistributes all armor and health to everyone equally. This can be used defensively to heal up weakened allies, and also rob armor and health from the enemy. Can be very situational, but a great tool in boss fig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players who want a safe melee choice can rely on the Fighter for their 1H-and-Shield specialization. Thankfully, Fortify and Bouncing Shield give the Fighter decent melee and ranged capabilities . Fortify increases their Physical Armor, while Bouncing Shield enables a shield bash to ricoc&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DougRichey242</name></author>
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	<entry>
		<id>https://untenables.com/index.php?title=User:DougRichey242&amp;diff=8731</id>
		<title>User:DougRichey242</title>
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		<updated>2026-04-30T07:13:17Z</updated>

		<summary type="html">&lt;p&gt;DougRichey242: Created page with &amp;quot;Hello from United States. I&amp;#039;m glad to came here. My first name is Elisha. &amp;lt;br&amp;gt;I live in a small town called Cambridge in south United States.&amp;lt;br&amp;gt;I was also born in Cambridge 25 years ago. Married in August year 2011. I&amp;#039;m working at the the office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stop by my webpage: [https://Gamepriceradar.com/ Discount Game Keys|Https://Gamepriceradar.Com/]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello from United States. I&#039;m glad to came here. My first name is Elisha. &amp;lt;br&amp;gt;I live in a small town called Cambridge in south United States.&amp;lt;br&amp;gt;I was also born in Cambridge 25 years ago. Married in August year 2011. I&#039;m working at the the office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stop by my webpage: [https://Gamepriceradar.com/ Discount Game Keys|Https://Gamepriceradar.Com/]&lt;/div&gt;</summary>
		<author><name>DougRichey242</name></author>
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