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	<updated>2026-09-14T02:31:11Z</updated>
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		<id>https://untenables.com/index.php?title=Take_A_Look_At_Everything_Announced_At_Microsoft_s_E3_2017_Press_Conference&amp;diff=8048</id>
		<title>Take A Look At Everything Announced At Microsoft s E3 2017 Press Conference</title>
		<link rel="alternate" type="text/html" href="https://untenables.com/index.php?title=Take_A_Look_At_Everything_Announced_At_Microsoft_s_E3_2017_Press_Conference&amp;diff=8048"/>
		<updated>2026-04-29T20:39:50Z</updated>

		<summary type="html">&lt;p&gt;AhmedCatron3: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;I’m not suggesting there be some kind of grind or loot-based collectathon (Rare certainly know how to do collectathons, but perhaps they best steer away from that concept for the time being) that hooks players into getting better/faster/stronger/more resilient, but more importantly, coming back for more. Whether it’s the bare simplicity of island design, the lack of any real management structure aboard your ship or just the general transparency of its world’s engagement, Sea of Thieves feels just like one of those temporary respites prior to some grander investment in another game. Something you muck about with for an hour and nothing more. And for something as crucial as it’s been for someone like myself who seldom indulges in online multiplayer, while [https://Seaofthievesfans.com/ Sea Of Thieves Updates|Https://Seaofthievesfans.Com/] of Thieves gets the teamwork principle down…then what?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Today Rare delivered the fourth Sea of Thieves trailer in a series that has been dubbed &amp;quot;Short Hauls,&amp;quot; or short developer diaries that describe aspects of the game&#039;s experience. Rare sees fit to design philosophy and goals in these Short Hauls, hoping to give potential players some perspective on what kind of game Sea of Thieves is shaping up to be . &amp;quot;Visual Effects&amp;quot; is the topic of this latest Short Haul trailer, or how Rare&#039;s focus on the details will better create a true pirate advent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of course, the abundance of open water does inevitably lend itself to islands to stop by and pillage -- hearkening, of course, to the more casual affairs of Wind Waker and the game does indeed share many similarities — obvious or otherwise, good and bad. But if anything, Sea of Thieves reminds me more so of Jalopy — a rather unexciting-yet-ironically-stimulating simulation of driving one’s car down a highway. And just like that game, there’s an uncanny loft of satisfaction to be had in the mundane and the repetitive. Particularly when you’re lucky enough to land yourself with a crew equally as focused as yourself...and not just there to troll or ruin the fun for everyone&#039;s sake, which sadly me and a friend got paired up with on our venturing for treasure. Disappointing as it is for some to play mutiny (albeit unintentionally) and ride your ship away from the island you’re stuck on, perhaps that’s just part of the general risk. After all, this is a game about pirates; just like the Souls games, the anarchy and unruliness of the real world bleed fittingly into the context of the premise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to Rare, the studio wants to offer a balanced experience that&#039;s equal in almost every facet. In practice, that means a game with full feature parity, but more than that it means an equal playing field from day one. So Rare also says they&#039;re planning on launching Sea of Thieves day and date on both console and PC, with launch still on track for early 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&#039;s worth noting that while the datamine does reveal plenty of content that players haven&#039;t been able to experience for themselves just yet, it doesn&#039;t provide the full picture of what Sea of Thieves will bring to the table once it releases. The closed beta for Windows 10 and Xbox One users has been extended for another two days , so potential pirates still have ample time to ride the high seas to discover if the game matches their met&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While this is all speculation, the short preview trailer hints at each of these and more for Sea of Thieves . It also hints at the use of megaservers to bring together dozens of players at once in the vast open worlds. Megaservers have become increasingly popular for large open-world multiplayer games that require massive power to handle the plethora of gamers playing and activities happening at any mom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Microsoft has officially announced that Rare&#039;s multiplayer pirate action game Sea of Thieves will feature cross-play between Xbox One and PC. The announcement came during today&#039;s Xbox Gamescom livestream, which included some new trailers, a few announcements, and concluded with the launch of Xbox One X pre-orders. But cross-play for Sea of Thieves could be the biggest surprise, with the game&#039;s closed technical alpha implementing the feature, effective immediat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Considering the fact that Sea of Thieves will be a shared open world, it wouldn&#039;t be surprising to see the game offer players opportunities to build abodes and other buildings, and work together with friends and strangers to create and protect entire villages. Additionally, considering the game is focused on pirates, and pirates need ships, it&#039;s very likely players will need to purchase a boat either alone or with others in order to set sail. There may also be ways for players to gather materials to build or upgrade those ships, making them more capable pirates and thie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are also references to more instruments beyond the hurdy-gurdy and accordion, which have become massive hits among players. Each of the two existing instruments has a lead and backing track (along with their drunk variants), but a fifth track for drums also appears to be on the cards. Many players have also wished for larger galleons allowing for crews of 5 or 6, but the datamine has revealed no fruits in that regard – just more pomegrana&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AhmedCatron3</name></author>
	</entry>
	<entry>
		<id>https://untenables.com/index.php?title=User:AhmedCatron3&amp;diff=8047</id>
		<title>User:AhmedCatron3</title>
		<link rel="alternate" type="text/html" href="https://untenables.com/index.php?title=User:AhmedCatron3&amp;diff=8047"/>
		<updated>2026-04-29T20:39:28Z</updated>

		<summary type="html">&lt;p&gt;AhmedCatron3: Created page with &amp;quot;I&amp;#039;m Charlie (21) from Basel, Switzerland. &amp;lt;br&amp;gt;I&amp;#039;m learning Italian literature at a local university and I&amp;#039;m just about to graduate.&amp;lt;br&amp;gt;I have a part time job in a college.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my webpage: [https://Seaofthievesfans.com/ Sea Of Thieves Updates|Https://Seaofthievesfans.Com/]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Charlie (21) from Basel, Switzerland. &amp;lt;br&amp;gt;I&#039;m learning Italian literature at a local university and I&#039;m just about to graduate.&amp;lt;br&amp;gt;I have a part time job in a college.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my webpage: [https://Seaofthievesfans.com/ Sea Of Thieves Updates|Https://Seaofthievesfans.Com/]&lt;/div&gt;</summary>
		<author><name>AhmedCatron3</name></author>
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